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Diffstat (limited to 'src/net/tmwa/buysellhandler.cpp')
-rw-r--r-- | src/net/tmwa/buysellhandler.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp new file mode 100644 index 00000000..209f034d --- /dev/null +++ b/src/net/tmwa/buysellhandler.cpp @@ -0,0 +1,138 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/buysellhandler.h" + +#include "beingmanager.h" +#include "inventory.h" +#include "item.h" +#include "localplayer.h" +#include "npc.h" + +#include "gui/buy.h" +#include "gui/buysell.h" +#include "gui/sell.h" + +#include "gui/widgets/chattab.h" + +#include "net/messagein.h" + +#include "net/tmwa/protocol.h" + +#include "utils/gettext.h" + +namespace TmwAthena { + +BuySellHandler::BuySellHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_BUY_SELL_CHOICE, + SMSG_NPC_BUY, + SMSG_NPC_SELL, + SMSG_NPC_BUY_RESPONSE, + SMSG_NPC_SELL_RESPONSE, + 0 + }; + mNpcId = 0; + handledMessages = _messages; +} + +void BuySellHandler::handleMessage(Net::MessageIn &msg) +{ + int n_items; + + switch (msg.getId()) + { + case SMSG_NPC_BUY_SELL_CHOICE: + if (!BuySellDialog::isActive()) + { + mNpcId = msg.readInt32(); + new BuySellDialog(mNpcId); + } + break; + + case SMSG_NPC_BUY: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 11; + mBuyDialog = new BuyDialog(mNpcId); + mBuyDialog->setMoney(player_node->getMoney()); + + for (int k = 0; k < n_items; k++) + { + int value = msg.readInt32(); + msg.readInt32(); // DCvalue + msg.readInt8(); // type + int itemId = msg.readInt16(); + mBuyDialog->addItem(itemId, 0, value); + } + break; + + case SMSG_NPC_SELL: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 10; + if (n_items > 0) + { + SellDialog *dialog = new SellDialog(mNpcId); + dialog->setMoney(player_node->getMoney()); + + for (int k = 0; k < n_items; k++) + { + int index = msg.readInt16() - INVENTORY_OFFSET; + int value = msg.readInt32(); + msg.readInt32(); // OCvalue + + Item *item = player_node->getInventory()->getItem(index); + + if (item && !(item->isEquipped())) + dialog->addItem(item, value); + } + } + else + { + localChatTab->chatLog(_("Nothing to sell."), BY_SERVER); + } + break; + + case SMSG_NPC_BUY_RESPONSE: + if (msg.readInt8() == 0) + { + localChatTab->chatLog(_("Thanks for buying."), BY_SERVER); + } + else + { + // Reset player money since buy dialog already assumed purchase + // would go fine + mBuyDialog->setMoney(player_node->getMoney()); + localChatTab->chatLog(_("Unable to buy."), BY_SERVER); + } + break; + + case SMSG_NPC_SELL_RESPONSE: + if (msg.readInt8() == 0) + localChatTab->chatLog(_("Thanks for selling."), BY_SERVER); + else + localChatTab->chatLog(_("Unable to sell."), BY_SERVER); + + break; + } +} + +} // namespace TmwAthena |