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-rw-r--r--src/net/manaserv/beinghandler.cpp2
-rw-r--r--src/net/manaserv/playerhandler.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index b08af749..8df9a8ab 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -232,7 +232,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
}
if (speed)
{
- /**
+ /*
* The being's speed is transfered in tiles per second * 10
* to keep it transferable in a Byte.
* We set it back to tiles per second and in a float.
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index f6207800..2347fee2 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -29,6 +29,7 @@
#include "log.h"
#include "particle.h"
#include "npc.h"
+#include "configuration.h"
#include "gui/chat.h"
#include "gui/gui.h"
@@ -141,7 +142,10 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setLevel(msg.readInt16());
player_node->setCharacterPoints(msg.readInt16());
player_node->setCorrectionPoints(msg.readInt16());
- Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ Particle* effect = particleEngine->addEffect(
+ paths.getValue("particles", "graphics/particles/")
+ + paths.getValue("levelUpEffectFile", "levelup.particle.xml"),
+ 0, 0);
player_node->controlParticle(effect);
} break;