diff options
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 290 |
1 files changed, 168 insertions, 122 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 58167339..3e379d82 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -37,7 +37,7 @@ #include "gui/gui.h" #include "gui/okdialog.h" #include "gui/sell.h" -#include "gui/skill.h" +#include "gui/statuswindow.h" #include "gui/storagewindow.h" #include "gui/viewport.h" @@ -54,6 +54,9 @@ OkDialog *deathNotice = NULL; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; +#define ATTR_BONUS(atr) \ +(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr)) + // TODO Move somewhere else namespace { @@ -197,17 +200,16 @@ void PlayerHandler::handleMessage(MessageIn &msg) /* Scroll if neccessary */ if (!nearby - || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) { - scrollOffsetX = (x - player_node->mX) * 32; - scrollOffsetY = (y - player_node->mY) * 32; + scrollOffsetX = (x - player_node->getTileX()) * 32; + scrollOffsetY = (y - player_node->getTileY()) * 32; } player_node->setAction(Being::STAND); player_node->mFrame = 0; - player_node->mX = x; - player_node->mY = y; + player_node->setTileCoords(x, y); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, (int) scrollOffsetY); @@ -224,18 +226,14 @@ void PlayerHandler::handleMessage(MessageIn &msg) switch (type) { case 0x0000: player_node->setWalkSpeed(value); break; + case 0x0004: break; // manner case 0x0005: player_node->setHp(value); break; case 0x0006: player_node->setMaxHp(value); break; - case 0x0007: player_node->mMp = value; break; - case 0x0008: player_node->mMaxMp = value; break; - case 0x0009: - player_node->mStatsPointsToAttribute = value; - break; + case 0x0007: player_node->setMP(value); break; + case 0x0008: player_node->setMaxMP(value); break; + case 0x0009: player_node->setCharacterPoints(value); break; case 0x000b: player_node->setLevel(value); break; - case 0x000c: - player_node->mSkillPoint = value; - skillDialog->update(); - break; + case 0x000c: player_node->setSkillPoints(value); break; case 0x0018: if (value >= player_node->getMaxWeight() / 2 && player_node->getTotalWeight() < @@ -251,15 +249,48 @@ void PlayerHandler::handleMessage(MessageIn &msg) player_node->setTotalWeight(value); break; case 0x0019: player_node->setMaxWeight(value); break; - case 0x0029: player_node->ATK = value; break; - case 0x002b: player_node->MATK = value; break; - case 0x002d: player_node->DEF = value; break; - case 0x002e: player_node->DEF_BONUS = value; break; - case 0x002f: player_node->MDEF = value; break; - case 0x0031: player_node->HIT = value; break; - case 0x0032: player_node->FLEE = value; break; + + case 0x0029: player_node->setAttributeEffective(ATK, value + + ATTR_BONUS(ATK)); + player_node->setAttributeBase(ATK, value); + break; + case 0x002a: value += player_node->getAttributeBase(ATK); + player_node->setAttributeEffective(ATK, value); break; + + case 0x002b: player_node->setAttributeEffective(MATK, value + + ATTR_BONUS(MATK)); + player_node->setAttributeBase(MATK, value); + statusWindow->update(StatusWindow::MP); break; + case 0x002c: value += player_node->getAttributeBase(MATK); + player_node->setAttributeEffective(MATK, value); + statusWindow->update(StatusWindow::MP); break; + case 0x002d: player_node->setAttributeEffective(DEF, value + + ATTR_BONUS(DEF)); + player_node->setAttributeBase(DEF, value); break; + case 0x002e: value += player_node->getAttributeBase(DEF); + player_node->setAttributeEffective(DEF, value); break; + + case 0x002f: player_node->setAttributeEffective(MDEF, value + + ATTR_BONUS(MDEF)); + player_node->setAttributeBase(MDEF, value); break; + case 0x0030: value += player_node->getAttributeBase(MDEF); + player_node->setAttributeEffective(MDEF, value); break; + + case 0x0031: player_node->setAttributeBase(HIT, value); + player_node->setAttributeEffective(HIT, value); break; + + case 0x0032: player_node->setAttributeEffective(FLEE, value + + ATTR_BONUS(FLEE)); + player_node->setAttributeBase(FLEE, value); break; + case 0x0033: value += player_node->getAttributeBase(FLEE); + player_node->setAttributeEffective(FLEE, value); break; + + case 0x0034: player_node->setAttributeBase(CRIT, value); + player_node->setAttributeEffective(CRIT, value); break; + case 0x0035: player_node->mAttackSpeed = value; break; - case 0x0037: player_node->mJobLevel = value; break; + case 0x0037: player_node->setAttributeBase(JOB, value); + player_node->setAttributeEffective(JOB, value); break; case 500: player_node->setGMLevel(value); break; } @@ -276,54 +307,45 @@ void PlayerHandler::handleMessage(MessageIn &msg) case SMSG_PLAYER_STAT_UPDATE_2: switch (msg.readInt16()) { case 0x0001: - player_node->setXp(msg.readInt32()); + player_node->setExp(msg.readInt32()); break; case 0x0002: - player_node->mJobXp = msg.readInt32(); + player_node->setExperience(JOB, msg.readInt32(), + player_node->getExperience(JOB).second); break; case 0x0014: { int curGp = player_node->getMoney(); player_node->setMoney(msg.readInt32()); if (player_node->getMoney() > curGp) - localChatTab->chatLog(_("You picked up ") + + localChatTab->chatLog(strprintf(_("You picked up " + "%s."), Units::formatCurrency(player_node->getMoney() - - curGp), BY_SERVER); + - curGp).c_str()), BY_SERVER); } break; case 0x0016: - player_node->mXpForNextLevel = msg.readInt32(); + player_node->setExpNeeded(msg.readInt32()); break; case 0x0017: - player_node->mJobXpForNextLevel = msg.readInt32(); + player_node->setExperience(JOB, + player_node->getExperience(JOB).first, + msg.readInt32()); break; } break; - case SMSG_PLAYER_STAT_UPDATE_3: + case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute { int type = msg.readInt32(); int base = msg.readInt32(); int bonus = msg.readInt32(); - int total = base + bonus; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; - break; - } + player_node->setAttributeBase(type, base); + player_node->setAttributeEffective(type, base + bonus); } break; - case SMSG_PLAYER_STAT_UPDATE_4: + case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack { int type = msg.readInt16(); int fail = msg.readInt8(); @@ -332,72 +354,105 @@ void PlayerHandler::handleMessage(MessageIn &msg) if (fail != 1) break; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; - break; - } + int bonus = ATTR_BONUS(type); + + player_node->setAttributeBase(type, value); + player_node->setAttributeEffective(type, value + bonus); } break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: - player_node->mStatsPointsToAttribute = msg.readInt16(); - player_node->mAttr[LocalPlayer::STR] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); - player_node->mAttr[LocalPlayer::AGI] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); - player_node->mAttr[LocalPlayer::VIT] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); - player_node->mAttr[LocalPlayer::INT] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); - player_node->mAttr[LocalPlayer::DEX] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); - player_node->mAttr[LocalPlayer::LUK] = msg.readInt8(); - player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); - player_node->ATK = msg.readInt16(); // ATK - player_node->ATK_BONUS = msg.readInt16(); // ATK bonus - player_node->MATK = msg.readInt16(); // MATK max - player_node->MATK_BONUS = msg.readInt16(); // MATK min - player_node->DEF = msg.readInt16(); // DEF - player_node->DEF_BONUS = msg.readInt16(); // DEF bonus - player_node->MDEF = msg.readInt16(); // MDEF - player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus - player_node->HIT = msg.readInt16(); // HIT - player_node->FLEE = msg.readInt16(); // FLEE - player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus - msg.readInt16(); // critical - msg.readInt16(); // unknown + player_node->setCharacterPoints(msg.readInt16()); + + { + int val = msg.readInt8(); + player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR)); + player_node->setAttributeBase(STR, val); + statusWindow->setPointsNeeded(STR, msg.readInt8()); + + val = msg.readInt8(); + player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI)); + player_node->setAttributeBase(AGI, val); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); + + val = msg.readInt8(); + player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT)); + player_node->setAttributeBase(VIT, val); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); + + val = msg.readInt8(); + player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT)); + player_node->setAttributeBase(INT, val); + statusWindow->setPointsNeeded(INT, msg.readInt8()); + + val = msg.readInt8(); + player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX)); + player_node->setAttributeBase(DEX, val); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); + + val = msg.readInt8(); + player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK)); + player_node->setAttributeBase(LUK, val); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); + + val = msg.readInt16(); // ATK + player_node->setAttributeBase(ATK, val); + val += msg.readInt16(); // ATK bonus + player_node->setAttributeEffective(ATK, val); + + val = msg.readInt16(); // MATK + player_node->setAttributeBase(MATK, val); + val += msg.readInt16(); // MATK bonus + player_node->setAttributeEffective(MATK, val); + statusWindow->update(StatusWindow::MP); + + val = msg.readInt16(); // DEF + player_node->setAttributeBase(DEF, val); + val += msg.readInt16(); // DEF bonus + player_node->setAttributeEffective(DEF, val); + + val = msg.readInt16(); // MDEF + player_node->setAttributeBase(MDEF, val); + val += msg.readInt16(); // MDEF bonus + player_node->setAttributeEffective(MDEF, val); + + val = msg.readInt16(); // HIT + player_node->setAttributeBase(ATK, val); + player_node->setAttributeEffective(ATK, val); + + val = msg.readInt16(); // FLEE + player_node->setAttributeBase(FLEE, val); + val += msg.readInt16(); // FLEE bonus + player_node->setAttributeEffective(FLEE, val); + + val = msg.readInt16(); + player_node->setAttributeBase(CRIT, val); + player_node->setAttributeEffective(CRIT, val); + } + + msg.readInt16(); // manner break; case SMSG_PLAYER_STAT_UPDATE_6: switch (msg.readInt16()) { case 0x0020: - player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); + statusWindow->setPointsNeeded(STR, msg.readInt8()); break; case 0x0021: - player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); break; case 0x0022: - player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); break; case 0x0023: - player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); + statusWindow->setPointsNeeded(INT, msg.readInt8()); break; case 0x0024: - player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); break; case 0x0025: - player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); break; } break; @@ -433,44 +488,30 @@ void PlayerHandler::emote(int emoteId) outMsg.writeInt8(emoteId); } -void PlayerHandler::increaseStat(LocalPlayer::Attribute attr) +void PlayerHandler::increaseAttribute(size_t attr) { - MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); - - switch (attr) + if (attr >= STR && attr <= LUK) { - case LocalPlayer::STR: - outMsg.writeInt16(0x000d); - break; - - case LocalPlayer::AGI: - outMsg.writeInt16(0x000e); - break; - - case LocalPlayer::VIT: - outMsg.writeInt16(0x000f); - break; - - case LocalPlayer::INT: - outMsg.writeInt16(0x0010); - break; - - case LocalPlayer::DEX: - outMsg.writeInt16(0x0011); - break; - - case LocalPlayer::LUK: - outMsg.writeInt16(0x0012); - break; + MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); + outMsg.writeInt16(attr); + outMsg.writeInt8(1); } - outMsg.writeInt8(1); } -void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr) +void PlayerHandler::decreaseAttribute(size_t attr) { // Supported by eA? } +void PlayerHandler::increaseSkill(int skillId) +{ + if (player_node->getSkillPoints() <= 0) + return; + + MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); + outMsg.writeInt16(skillId); +} + void PlayerHandler::pickUp(FloorItem *floorItem) { MessageOut outMsg(CMSG_ITEM_PICKUP); @@ -521,4 +562,9 @@ void PlayerHandler::ignoreAll(bool ignore) // TODO } +bool PlayerHandler::canUseMagic() +{ + return player_node->getAttributeEffective(MATK) > 0; +} + } // namespace EAthena |