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Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp352
1 files changed, 0 insertions, 352 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
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index 6f1506b5..00000000
--- a/src/net/ea/charserverhandler.cpp
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/charserverhandler.h"
-
-#include "client.h"
-#include "game.h"
-#include "log.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/okdialog.h"
-
-#include "net/logindata.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-#include "net/net.h"
-
-#include "net/ea/gamehandler.h"
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/protocol.h"
-
-#include "resources/colordb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern Net::CharHandler *charHandler;
-
-namespace EAthena {
-
-extern ServerInfo charServer;
-extern ServerInfo mapServer;
-
-CharServerHandler::CharServerHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_CHAR_LOGIN,
- SMSG_CHAR_LOGIN_ERROR,
- SMSG_CHAR_CREATE_SUCCEEDED,
- SMSG_CHAR_CREATE_FAILED,
- SMSG_CHAR_DELETE_SUCCEEDED,
- SMSG_CHAR_DELETE_FAILED,
- SMSG_CHAR_MAP_INFO,
- SMSG_CHANGE_MAP_SERVER,
- 0
- };
- handledMessages = _messages;
- charHandler = this;
-}
-
-void CharServerHandler::handleMessage(Net::MessageIn &msg)
-{
- logger->log("CharServerHandler: Packet ID: %x, Length: %d",
- msg.getId(), msg.getLength());
-
- switch (msg.getId())
- {
- case SMSG_CHAR_LOGIN:
- {
- msg.skip(2); // Length word
- msg.skip(20); // Unused
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
- mCharacters.push_back(character);
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), slot);
- }
-
- Client::setState(STATE_CHAR_SELECT);
- }
- break;
-
- case SMSG_CHAR_LOGIN_ERROR:
- switch (msg.readInt8())
- {
- case 0:
- errorMessage = _("Access denied.");
- break;
- case 1:
- errorMessage = _("Cannot use this ID.");
- break;
- default:
- errorMessage = _("Unknown failure to select character.");
- break;
- }
- unlockCharSelectDialog();
- break;
-
- case SMSG_CHAR_CREATE_SUCCEEDED:
- {
- Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
- break;
-
- case SMSG_CHAR_CREATE_FAILED:
- new OkDialog(_("Error"), _("Failed to create character. Most "
- "likely the name is already taken."));
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
- break;
-
- case SMSG_CHAR_DELETE_SUCCEEDED:
- delete mSelectedCharacter;
- mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = 0;
- updateCharSelectDialog();
- unlockCharSelectDialog();
- new OkDialog(_("Info"), _("Character deleted."));
- break;
-
- case SMSG_CHAR_DELETE_FAILED:
- unlockCharSelectDialog();
- new OkDialog(_("Error"), _("Failed to delete character."));
- break;
-
- case SMSG_CHAR_MAP_INFO:
- {
- msg.skip(4); // CharID, must be the same as player_node->charID
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
- mapServer.hostname = ipToString(msg.readInt32());
- mapServer.port = msg.readInt16();
-
- // Prevent the selected local player from being deleted
- player_node = mSelectedCharacter->dummy;
- mSelectedCharacter->dummy = 0;
-
- delete_all(mCharacters);
- mCharacters.clear();
- updateCharSelectDialog();
-
- mNetwork->disconnect();
- Client::setState(STATE_CONNECT_GAME);
- }
- break;
-
- case SMSG_CHANGE_MAP_SERVER:
- {
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
- int x = msg.readInt16();
- int y = msg.readInt16();
- mapServer.hostname = ipToString(msg.readInt32());
- mapServer.port = msg.readInt16();
-
- mNetwork->disconnect();
- Client::setState(STATE_CHANGE_MAP);
- player_node->setTileCoords(x, y);
- player_node->setMap(0);
- }
- break;
- }
-}
-
-LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
-{
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
- tempPlayer->setGender(token.sex);
-
- tempPlayer->setExp(msg.readInt32());
- tempPlayer->setMoney(msg.readInt32());
- tempPlayer->setExperience(JOB, msg.readInt32(), 1);
- int temp = msg.readInt32();
- tempPlayer->setAttributeBase(JOB, temp, false);
- tempPlayer->setAttributeEffective(JOB, temp);
- tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
- tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
- msg.readInt32(); // option
- msg.readInt32(); // karma
- msg.readInt32(); // manner
- msg.skip(2); // unknown
- tempPlayer->setHp(msg.readInt16());
- tempPlayer->setMaxHp(msg.readInt16());
- tempPlayer->setMP(msg.readInt16());
- tempPlayer->setMaxMP(msg.readInt16());
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
- int hairStyle = msg.readInt16();
- Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
- tempPlayer->setLevel(msg.readInt16());
- msg.readInt16(); // skill point
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
- tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
- tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
- tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
- tempPlayer->setName(msg.readString(24));
- for (int i = 0; i < 6; i++)
- tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
- *slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
-
- return tempPlayer;
-}
-
-void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
-{
- mCharSelectDialog = window;
- updateCharSelectDialog();
-}
-
-void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog)
- return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Luck:"));
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
- mCharCreateDialog->setFixedGender(true, token.sex);
-}
-
-void CharServerHandler::requestCharacters()
-{
- connect();
-}
-
-void CharServerHandler::chooseCharacter(Net::Character *character)
-{
- mSelectedCharacter = character;
- mCharSelectDialog = 0;
-
- MessageOut outMsg(CMSG_CHAR_SELECT);
- outMsg.writeInt8(mSelectedCharacter->slot);
-}
-
-void CharServerHandler::newCharacter(const std::string &name, int slot,
- bool gender, int hairstyle, int hairColor,
- const std::vector<int> &stats)
-{
- MessageOut outMsg(CMSG_CHAR_CREATE);
- outMsg.writeString(name, 24);
- for (int i = 0; i < 6; i++)
- {
- outMsg.writeInt8(stats[i]);
- }
- outMsg.writeInt8(slot);
- outMsg.writeInt16(hairColor);
- outMsg.writeInt16(hairstyle);
-}
-
-void CharServerHandler::deleteCharacter(Net::Character *character)
-{
- mSelectedCharacter = character;
-
- MessageOut outMsg(CMSG_CHAR_DELETE);
- outMsg.writeInt32(mSelectedCharacter->dummy->getId());
- outMsg.writeString("a@a.com", 40);
-}
-
-void CharServerHandler::switchCharacter()
-{
- // This is really a map-server packet
- MessageOut outMsg(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(1);
-}
-
-int CharServerHandler::baseSprite() const
-{
- return SPRITE_BASE;
-}
-
-int CharServerHandler::hairSprite() const
-{
- return SPRITE_HAIR;
-}
-
-int CharServerHandler::maxSprite() const
-{
- return SPRITE_VECTOREND;
-}
-
-void CharServerHandler::connect()
-{
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mNetwork->disconnect();
- mNetwork->connect(charServer);
- MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT);
- outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(token.session_ID1);
- outMsg.writeInt32(token.session_ID2);
- // [Fate] The next word is unused by the old char server, so we squeeze in
- // mana client version information
- outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
- outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
-
- // We get 4 useless bytes before the real answer comes in (what are these?)
- mNetwork->skip(4);
-}
-
-} // namespace EAthena