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-rw-r--r--src/map.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 367083b6..ea5cc976 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -390,22 +390,26 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
}
}
- // Draws beings with a lower opacity to make them visible
- // even when covered by a wall or some other elements...
- Actors::const_iterator ai = mActors.begin();
- while (ai != mActors.end())
+ // If the transparency hasn't been disabled,
+ if (Image::useOpenGL() || !Image::SDLisTransparencyDisabled())
{
- if (Actor *actor = *ai)
+ // We draw beings with a lower opacity to make them visible
+ // even when covered by a wall or some other elements...
+ Actors::const_iterator ai = mActors.begin();
+ while (ai != mActors.end())
{
- // For now, just draw actors with only one layer.
- if (actor->getNumberOfLayers() == 1)
+ if (Actor *actor = *ai)
{
- actor->setAlpha(0.3f);
- actor->draw(graphics, -scrollX, -scrollY);
- actor->setAlpha(1.0f);
+ // For now, just draw actors with only one layer.
+ if (actor->getNumberOfLayers() == 1)
+ {
+ actor->setAlpha(0.3f);
+ actor->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(1.0f);
+ }
}
+ ai++;
}
- ai++;
}
drawAmbientLayers(graphics, FOREGROUND_LAYERS, scrollX, scrollY,