diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 62 |
1 files changed, 6 insertions, 56 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index f581db27..1614b7e7 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -26,6 +26,7 @@ #include "equipment.h" #include "floor_item.h" #include "game.h" +#include "guild.h" #include "inventory.h" #include "item.h" #include "main.h" @@ -116,65 +117,14 @@ void LocalPlayer::nextStep() Player::nextStep(); } -void LocalPlayer::addGuild(short guildId, bool inviteRights) -{ - Guild *guild = new Guild(guildId, inviteRights); - mGuilds.push_back(guild); -} - -void LocalPlayer::removeGuild(short guildId) -{ - std::vector<Guild*>::iterator itr; - for (itr = mGuilds.begin(); itr != mGuilds.end(); ++itr) - { - Guild *guild = (*itr); - if (guild->getId() == guildId) - { - delete guild; - mGuilds.erase(itr); - return; - } - } -} - -Guild* LocalPlayer::findGuildById(short guildId) -{ - for (unsigned int i = 0; i < mGuilds.size(); ++i) - { - if (mGuilds[i]->getId() == guildId) - { - return mGuilds[i]; - } - } - - // not found return NULL - return NULL; -} - -Guild* LocalPlayer::findGuildByName(const std::string &guildName) +bool LocalPlayer::checkInviteRights(const std::string &guildName) { - for (unsigned int i = 0; i < mGuilds.size(); ++i) + Guild *guild = getGuild(guildName); + if (guild) { - if(mGuilds[i]->getName() == guildName) - { - return mGuilds[i]; - } + return guild->getInviteRights(); } - - // Not found, so return NULL - return NULL; -} -short LocalPlayer::getNumberOfGuilds() -{ - return mGuilds.size(); -} - -bool LocalPlayer::checkInviteRights(const std::string &guildName) -{ - Guild *guild = findGuildByName(guildName); - if(guild) - return guild->getInviteRights(); return false; } @@ -446,7 +396,7 @@ void LocalPlayer::lowerAttribute(size_t attr) const std::string& LocalPlayer::getSkillName(int skill) { static const std::string skills[CHAR_SKILL_NB + 1] = - { + { _("Unarmed"), // CHAR_SKILL_WEAPON_NONE _("Knife"), // CHAR_SKILL_WEAPON_KNIFE _("Sword"), // CHAR_SKILL_WEAPON_SWORD |