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-rw-r--r--src/localplayer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 961248dc..ff7961b9 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -594,7 +594,7 @@ Position LocalPlayer::getNextWalkPosition(unsigned char dir)
void LocalPlayer::nextTile(unsigned char dir = 0)
{
- if (Net::getNetworkType() == ServerInfo::EATHENA)
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
// TODO: Fix picking up when reaching target (this method is obsolete)
// TODO: Fix holding walking button to keep walking smoothly
@@ -768,7 +768,7 @@ void LocalPlayer::setDestination(int x, int y)
// If the destination given to being class is accepted,
// we inform the Server.
if ((x == mDest.x && y == mDest.y)
- || Net::getNetworkType() == ServerInfo::EATHENA)
+ || Net::getNetworkType() == ServerInfo::TMWATHENA)
Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
@@ -823,7 +823,7 @@ void LocalPlayer::setWalkingDir(int dir)
void LocalPlayer::startWalking(unsigned char dir)
{
// This function is called by setWalkingDir(),
- // but also by nextTile() for eAthena...
+ // but also by nextTile() for TMW-Athena...
if (!mMap || !dir)
return;
@@ -850,7 +850,7 @@ void LocalPlayer::startWalking(unsigned char dir)
if (dir & RIGHT)
dx++;
- if (Net::getNetworkType() == ServerInfo::EATHENA)
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
// Prevent skipping corners over colliding tiles
if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
@@ -1028,7 +1028,7 @@ void LocalPlayer::attack(Being *target, bool keep)
}
Net::getPlayerHandler()->attack(target->getId());
- if ((Net::getNetworkType() == ServerInfo::EATHENA) && !keep)
+ if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && !keep)
stopAttack();
}