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Diffstat (limited to 'src/inventory.cpp')
-rw-r--r-- | src/inventory.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp new file mode 100644 index 00000000..c0ddd888 --- /dev/null +++ b/src/inventory.cpp @@ -0,0 +1,134 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "inventory.h" + +#include "equipment.h" +#include "net/network.h" + +Inventory::Inventory() +{ + for (int i = 0; i < INVENTORY_SIZE; i++) { + items[i].setInvIndex(i); + } +} + +Inventory::~Inventory() +{ +} + +void Inventory::resetItems() +{ + for (int i = 0; i < INVENTORY_SIZE; i++) { + items[i].setId(-1); + items[i].setQuantity(0); + items[i].setEquipped(false); + } +} + +void Inventory::removeItem(int id) +{ + for (int i = 0; i < INVENTORY_SIZE; i++) { + if (items[i].getId() == id) { + items[i].setId(-1); + items[i].setQuantity(0); + } + } +} + +bool Inventory::contains(Item *item) +{ + for (int i = 0; i < INVENTORY_SIZE; i++) { + if (items[i].getId() == item->getId()) { + return true; + } + } + + return false; +} + +int Inventory::useItem(Item *item) +{ + WFIFOW(0) = net_w_value(0x00a7); + WFIFOW(2) = net_w_value(item->getInvIndex()); + WFIFOL(4) = net_l_value(item->getId()); + // Note: id is dest of item, usually player_node->account_ID ?? + WFIFOSET(8); + while ((out_size > 0)) flush(); + return 0; +} + +int Inventory::dropItem(Item *item, int quantity) +{ + // TODO: Fix wrong coordinates of drops, serverside? + WFIFOW(0) = net_w_value(0x00a2); + WFIFOW(2) = net_w_value(item->getInvIndex()); + WFIFOW(4) = net_w_value(quantity); + WFIFOSET(6); + while ((out_size > 0)) flush(); + return 0; +} + +void Inventory::equipItem(Item *item) +{ + WFIFOW(0) = net_w_value(0x00a9); + WFIFOW(2) = net_w_value(item->getInvIndex()); + WFIFOW(4) = net_w_value(0); + WFIFOSET(6); + while ((out_size > 0)) flush(); +} + +void Inventory::unequipItem(Item *item) +{ + WFIFOW(0) = net_w_value(0x00ab); + WFIFOW(2) = net_w_value(item->getInvIndex()); + WFIFOSET(4); + while ((out_size > 0)) flush(); + + // Tidy equipment directly to avoid weapon still shown bug, by instance + Equipment::getInstance()->removeEquipment(item); +} + +int Inventory::getFreeSlot() +{ + for (int i = 2; i < INVENTORY_SIZE; i++) { + if (items[i].getId() == -1) { + return i; + } + } + return -1; +} + +int Inventory::getNumberOfSlotsUsed() +{ + int NumberOfFilledSlot = 0; + for (int i = 0; i < INVENTORY_SIZE; i++) + { + if (items[i].getId() > -1 || items[i].getQuantity() > 0) + { + NumberOfFilledSlot++; + } + } + + return NumberOfFilledSlot; +} |