diff options
Diffstat (limited to 'src/gui/widgets/playerbox.h')
-rw-r--r-- | src/gui/widgets/playerbox.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/gui/widgets/playerbox.h b/src/gui/widgets/playerbox.h new file mode 100644 index 00000000..7c08defd --- /dev/null +++ b/src/gui/widgets/playerbox.h @@ -0,0 +1,74 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PLAYERBOX_H +#define PLAYERBOX_H + +#include <guichan/widgets/scrollarea.hpp> + +class ImageRect; +class Player; + +/** + * A box showing a player character. + * + * \ingroup GUI + */ +class PlayerBox : public gcn::ScrollArea +{ + public: + /** + * Constructor. Takes the initial player character that this box should + * display, which defaults to <code>NULL</code>. + */ + PlayerBox(const Player *player = NULL); + + /** + * Destructor. + */ + ~PlayerBox(); + + /** + * Sets a new player character to be displayed by this box. Setting the + * player to <code>NULL</code> causes the box not to draw any + * character. + */ + void setPlayer(const Player *player) { mPlayer = player; } + + /** + * Draws the scroll area. + */ + void draw(gcn::Graphics *graphics); + + /** + * Draws the background and border of the scroll area. + */ + void drawFrame(gcn::Graphics *graphics); + + private: + const Player *mPlayer; /**< The character used for display */ + + static float mAlpha; + static int instances; + static ImageRect background; +}; + +#endif |