diff options
Diffstat (limited to 'src/gui/setup_players.cpp')
-rw-r--r-- | src/gui/setup_players.cpp | 60 |
1 files changed, 39 insertions, 21 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp index c556a82d..122f54e1 100644 --- a/src/gui/setup_players.cpp +++ b/src/gui/setup_players.cpp @@ -30,6 +30,8 @@ #include "../log.h" #include "../sound.h" +#include "../utils/gettext.h" + #include <guichan/widgets/dropdown.hpp> #include <guichan/widgets/label.hpp> @@ -47,10 +49,16 @@ #define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) -static std::string table_titles[COLUMNS_NR] = {"name", "relation"}; +static const char *table_titles[COLUMNS_NR] = { + N_("Name"), + N_("Relation") +}; -static const std::string RELATION_NAMES[PlayerRelation::RELATIONS_NR] = { - "neutral", "friend", "disregarded", "ignored" +static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] = { + N_("Neutral"), + N_("Friend"), + N_("Disregarded"), + N_("Ignored") }; class PlayerRelationListModel : public gcn::ListModel @@ -67,7 +75,7 @@ public: { if (i >= getNumberOfElements() || i < 0) return ""; - return RELATION_NAMES[i]; + return gettext(RELATION_NAMES[i]); } }; @@ -136,7 +144,8 @@ public: virtual void updateModelInRow(int row) { - gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(getElementAt(row, RELATION_CHOICE_COLUMN)); + gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>( + getElementAt(row, RELATION_CHOICE_COLUMN)); player_relations.setRelation(getPlayerAt(row), static_cast<PlayerRelation::relation>(choicebox->getSelected())); } @@ -202,21 +211,27 @@ Setup_Players::Setup_Players(): mPlayerTable(new GuiTable(mPlayerTableModel)), mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)), mPlayerScrollArea(new ScrollArea(mPlayerTable)), - mPersistIgnores(new CheckBox("save player list", player_relations.getPersistIgnores())), - mDefaultTrading(new CheckBox("allow trading", player_relations.getDefault() & PlayerRelation::TRADE)), - mDefaultWhisper(new CheckBox("allow whispers", player_relations.getDefault() & PlayerRelation::WHISPER)), - mDeleteButton(new Button("Delete", ACTION_DELETE, this)), + mPersistIgnores(new CheckBox(_("Save player list"), + player_relations.getPersistIgnores())), + mDefaultTrading(new CheckBox(_("Allow trading"), + player_relations.getDefault() & PlayerRelation::TRADE)), + mDefaultWhisper(new CheckBox(_("Allow whispers"), + player_relations.getDefault() & PlayerRelation::WHISPER)), + mDeleteButton(new Button(_("Delete"), ACTION_DELETE, this)), mIgnoreActionChoicesBox(new gcn::DropDown(new IgnoreChoicesListModel())) { setOpaque(false); int table_width = NAME_COLUMN_WIDTH + RELATION_CHOICE_COLUMN_WIDTH; mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); - mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH); + mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, + RELATION_CHOICE_COLUMN_WIDTH); mPlayerTitleTable->setDimension(gcn::Rectangle(10, 10, table_width, 10)); mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf)); - for (int i = 0; i < COLUMNS_NR; i++) - mPlayerTableTitleModel->set(0, i, new gcn::Label(table_titles[i])); + for (int i = 0; i < COLUMNS_NR; i++) { + mPlayerTableTitleModel->set(0, i, + new gcn::Label(gettext(table_titles[i]))); + } mPlayerTitleTable->setLinewiseSelection(true); mPlayerScrollArea->setDimension(gcn::Rectangle(10, 25, table_width + COLUMNS_NR, 90)); @@ -227,7 +242,7 @@ Setup_Players::Setup_Players(): mDeleteButton->setPosition(10, 118); - gcn::Label *ignore_action_label = new gcn::Label("When ignoring:"); + gcn::Label *ignore_action_label = new gcn::Label(_("When ignoring:")); ignore_action_label->setPosition(80, 118); mIgnoreActionChoicesBox->setDimension(gcn::Rectangle(80, 132, 120, 12)); @@ -269,9 +284,9 @@ Setup_Players::~Setup_Players() void Setup_Players::reset() { - // We now have to search through the list of ignore choices to find the current - // selection. We could use an index into the table of config options in - // player_relations instead of strategies to sidestep this. + // We now have to search through the list of ignore choices to find the + // current selection. We could use an index into the table of config + // options in player_relations instead of strategies to sidestep this. int selection = 0; for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i) if ((*player_relations.getPlayerIgnoreStrategies())[i] == @@ -303,9 +318,10 @@ void Setup_Players::cancel() void Setup_Players::action(const gcn::ActionEvent &event) { if (event.getId() == ACTION_TABLE) { - // temporarily eliminate ourselves: we are fully aware of this change, so there is no - // need for asynchronous updates. (In fact, thouse might destroy the widet that - // triggered them, which would be rather embarrassing.) + // temporarily eliminate ourselves: we are fully aware of this change, + // so there is no need for asynchronous updates. (In fact, thouse + // might destroy the widet that triggered them, which would be rather + // embarrassing.) player_relations.removeListener(this); int row = mPlayerTable->getSelectedRow(); @@ -336,6 +352,8 @@ void Setup_Players::action(const gcn::ActionEvent &event) void Setup_Players::updatedPlayer(const std::string &name) { mPlayerTableModel->playerRelationsUpdated(); - mDefaultTrading->setSelected(player_relations.getDefault() & PlayerRelation::TRADE); - mDefaultWhisper->setSelected(player_relations.getDefault() & PlayerRelation::WHISPER); + mDefaultTrading->setSelected( + player_relations.getDefault() & PlayerRelation::TRADE); + mDefaultWhisper->setSelected( + player_relations.getDefault() & PlayerRelation::WHISPER); } |