diff options
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r-- | src/gui/palette.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index 4d1233e8..a807dcd6 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -82,18 +82,21 @@ Palette::Palette() : addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow")); addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline")); addColor(PROGRESS_BAR, 0xffffff, STATIC, indent + _("Progress Bar Labels")); + addColor(BUTTON, 0xc8ad00, STATIC, indent + _("Buttons")); + addColor(BUTTON_DISABLED, 0x828282, STATIC, indent + _("Disabled Buttons")); + addColor(TAB, 0xc8ad00, STATIC, indent + _("Tabs")); addColor(BACKGROUND, 0xffffff, STATIC, _("Background")); addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H'); addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight")); - addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item too expensive")); - addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item is equipped")); + addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item Too Expensive")); + addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item Is Equipped")); addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C'); addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G'); addColor(PLAYER, 0x1fa052, STATIC, indent + _("Player"), 'Y'); - addColor(WHISPER, 0x0000ff, STATIC, indent + _("Whisper"), 'W'); + addColor(WHISPER, 0x00feaf, STATIC, indent + _("Whisper"), 'W'); addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I'); addColor(PARTY, 0xf48055, STATIC, indent + _("Party"), 'P'); addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S'); @@ -112,10 +115,10 @@ Palette::Palette() : addColor(HEAD, 0x527fa4, STATIC, indent + _("Hats")); addColor(USABLE, 0x268d24, STATIC, indent + _("Usables")); addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirts")); - addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons")); + addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("One Handed Weapons")); addColor(LEGS, 0x699900, STATIC, indent + _("Pants")); addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes")); - addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons")); + addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("Two Handed Weapons")); addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shields")); addColor(RING, 0x0000ff, STATIC, indent + _("Rings")); addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklaces")); @@ -126,9 +129,9 @@ Palette::Palette() : addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification")); addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification")); addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, - indent + _("Player hits Monster")); + indent + _("Player Hits Monster")); addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, - indent + _("Monster hits Player")); + indent + _("Monster Hits Player")); addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit")); addColor(MISS, 0xffff00, STATIC, indent + _("Misses")); |