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Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r--src/gui/palette.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index 4d1233e8..a807dcd6 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -82,18 +82,21 @@ Palette::Palette() :
addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow"));
addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline"));
addColor(PROGRESS_BAR, 0xffffff, STATIC, indent + _("Progress Bar Labels"));
+ addColor(BUTTON, 0xc8ad00, STATIC, indent + _("Buttons"));
+ addColor(BUTTON_DISABLED, 0x828282, STATIC, indent + _("Disabled Buttons"));
+ addColor(TAB, 0xc8ad00, STATIC, indent + _("Tabs"));
addColor(BACKGROUND, 0xffffff, STATIC, _("Background"));
addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H');
addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight"));
- addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item too expensive"));
- addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item is equipped"));
+ addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item Too Expensive"));
+ addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item Is Equipped"));
addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C');
addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G');
addColor(PLAYER, 0x1fa052, STATIC, indent + _("Player"), 'Y');
- addColor(WHISPER, 0x0000ff, STATIC, indent + _("Whisper"), 'W');
+ addColor(WHISPER, 0x00feaf, STATIC, indent + _("Whisper"), 'W');
addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I');
addColor(PARTY, 0xf48055, STATIC, indent + _("Party"), 'P');
addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S');
@@ -112,10 +115,10 @@ Palette::Palette() :
addColor(HEAD, 0x527fa4, STATIC, indent + _("Hats"));
addColor(USABLE, 0x268d24, STATIC, indent + _("Usables"));
addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirts"));
- addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons"));
+ addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("One Handed Weapons"));
addColor(LEGS, 0x699900, STATIC, indent + _("Pants"));
addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes"));
- addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons"));
+ addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("Two Handed Weapons"));
addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shields"));
addColor(RING, 0x0000ff, STATIC, indent + _("Rings"));
addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklaces"));
@@ -126,9 +129,9 @@ Palette::Palette() :
addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"));
addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification"));
addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC,
- indent + _("Player hits Monster"));
+ indent + _("Player Hits Monster"));
addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC,
- indent + _("Monster hits Player"));
+ indent + _("Monster Hits Player"));
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit"));
addColor(MISS, 0xffff00, STATIC, indent + _("Misses"));