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-rw-r--r--src/actorsprite.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index b3e14830..883934aa 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -114,17 +114,6 @@ public:
void untarget() { mUsedTargetCursor = nullptr; }
/**
- * Triggers a visual effect, such as `level up'. Only draws the visual
- * effect, does not play sound effects.
- *
- * \param effectId ID of the effect to trigger
- */
- virtual void triggerEffect(int effectId)
- {
- internalTriggerEffect(effectId, false, true);
- }
-
- /**
* Sets the actor's stun mode. If zero, the being is `normal', otherwise it
* is `stunned' in some fashion.
*/
@@ -163,15 +152,6 @@ public:
protected:
/**
- * Trigger visual effect, with components
- *
- * \param effectId ID of the effect to trigger
- * \param sfx Whether to trigger sound effects
- * \param gfx Whether to trigger graphical effects
- */
- void internalTriggerEffect(int effectId, bool sfx, bool gfx);
-
- /**
* Notify self that the stun mode has been updated. Invoked by
* setStunMode if something changed.
*/