summaryrefslogtreecommitdiff
path: root/NEWS
diff options
context:
space:
mode:
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS201
1 files changed, 201 insertions, 0 deletions
diff --git a/NEWS b/NEWS
index e69de29b..6b61f8e1 100644
--- a/NEWS
+++ b/NEWS
@@ -0,0 +1,201 @@
+0.0.15 (31 July 2005)
+- Added dynamic updating of client data
+- Added much better font for chat and names
+- Added option not to use the custom mouse cursor
+- Added joystick support
+- Improved mouse attack by not walking while pressing shift
+- Fixed items being shown as equipped in inventory although they are not
+
+0.0.14.1 (7 July 2005)
+- Fixed two map files not included in the source release
+
+0.0.14 (3 July 2005)
+- Added action menu (moved trading to action menu)
+- Added support for map properties
+- Added background image to minimap
+- Added background music to maps
+- Attempt to improve mouse control by left click auto-targetting
+- Fixed window resizing and also made chat window resizable
+- Fixed inventory item display not to be cut off
+- Fixed ghosts bug
+- Fixed fullscreen switch bug (OpenGL, win32)
+- Fixed unequip of weapon
+- Fixed equipping of picked up items
+- Fixed players to be able to see eachother attacking
+- Fixed maps to be loaded through resource manager
+
+0.0.13 (5 June 2005)
+- Added ability to trade items and money
+- Added server field to login dialog
+- Added item descriptions to inventory and buy/sell dialogs
+- Added confirmation dialog before quitting
+- Added button to show/hide equipment window
+- Added framerate limiter to config options
+- Added ability to auto attack
+- Added in-game help window
+- Added new hair style (mohawk)
+- Upgraded to Guichan 0.4.0
+- Dialogs are now modal when appropriate
+- Maximum item icon size changed to 32x32
+- Fixed a crash in OpenGL mode
+- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
+- Fixed 100% CPU usage when minimized
+- Fixed players not always appearing to sit when they are in fact sitting
+
+0.0.12 (1 May 2005)
+- Added new map (a cave), tiles, monsters and items
+- Added volume sliders in setup window
+- Added attack and level up samples
+- Added icon to application window
+- Added player names below players
+- Added register button in login screen
+- Added warning message to use at least 4 characters as user name
+- Added scrollbar and command history to chat window
+- Added proper support for installation of the game on *nix systems
+- Improved skin on scrollbars, arrows and slider
+- Improved sound engine and added fade in and out option for music
+- Now you can use right mouse button to attack (enables also ranged attacks)
+- Sound samples are now loaded through resource manager
+- Item information is now stored in an XML file
+- Monstersets are now loaded dynamically
+- Fixed crash when map server is down
+- Fixed NPC lists not to show garbage
+- Fixed attack animation to be synced with attack speed
+- Fixed speech and emoticons position
+- Fixed speech, damage and emoticon display to be framerate independent
+- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
+- Fixed skipping with mouse walk and made interruptable with keyboard
+- Fixed mouse walk when dead or talking with NPC
+- Fixed log files to be created in ~/.tmw on Linux systems
+
+0.0.11.2 (8 April 2005)
+- Damage text now floats upwards
+- Mouse walk now only works with left mouse button
+- Fixed frequent crash on startup and exit that crept into 0.0.11.1
+
+0.0.11.1 (7 April 2005)
+- Buttons are now disabled when appropriate
+- Fixed players standing on top of NPCs
+- Fixed getting stuck when trying to sell with nothing to sell
+- Fixed setup dialog windowed/fullscreen switching behaviour
+- Fixed gui opacity slider (win32)
+- Fixed building up false inventory when warping
+- Fixed crash on startup with sound enabled (win32)
+
+0.0.11 (3 April 2005)
+- Added new maps, tiles and monsters
+- Added walking with mouse by clicking where you want to go
+- Added diagonal walking with keyboard
+- Added a choice dialog of how many items to drop
+- Added handling of window close button
+- Added config option for GUI opacity (guialpha)
+- Added warp between two maps
+- Changed chat entry behaviour to focus on enter and defocus on send message
+- Upgraded to Guichan 0.3.0
+- Chat now appears in a window
+- Beings now walk a lot smoother
+- Completed support for new map format (collision, compression)
+- Fixed problem where players would often turn up with black hair
+- Fixed not showing other players dead when they die
+- Fixed multiple crashes in being path handling
+- Fixed initial starting position for new player characters
+
+0.0.10 (5 March 2005)
+- Added using and dropping of items
+- Added experimental support for OpenGL rendering
+- Added support for new map format in client
+- Added ability to load resources from zip files
+- Added start of a minimap
+- Added new GUI skin, wallpaper and mouse cursor
+- Fixed and reintroduced cancel button for NPC choice dialog
+- Fixed character creation and deletion error handling
+- Fixed crash in fullscreen with hardware acceleration enabled (win32)
+- Fixed talking to NPCs and walking while NPC window is still open
+- Reimplemented A* pathfinding, more flexible and stable now
+- Removed background music that wasn't ours
+
+0.0.9 (30 Jan 2005)
+- Replaced Allegro library with SDL, SDL_image and SDL_mixer
+- A huge amount of small GUI improvements
+- Lots of internal changes including a resource manager
+
+0.0.8a (27 Dec 2004)
+- Added controlling player with arrow keys
+- Rewrote gui with Guichan
+- Added scripts for easy autotools
+
+0.0.8 (30 Oct 2004)
+- Added sound support for macosx
+- Added primitive inventory
+- Added action failed messages for all skills and known reasons (R 0x0110)
+- Added sit capability with the right level
+- Added "dead" message and restart packet
+- Added skill dialog
+- Added skill update (R 0x0141)
+- Added colored text for damage
+- Added monster death animation
+- Added icon to win32 executable
+- Added 'enter' key support in login screen
+- Added RLE sprites for tiles
+- Added collision detection with beings
+- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
+ screen)
+- Partially added TMW GUI to inventory
+- Added soundpool that can preload, play and remove items to/from ram
+- Added tmw_bar_proc
+- Added tmw_plus_proc && possibility to increase stats point, at each new level
+- Added increase skill level dialog
+- Added 2xSaI engine
+- Added patch client v0.1 to Win32 version
+
+0.0.7e (31 Aug 2004)
+- Tons of bugfixes & improvements (again)
+- MacOS X support
+- Confirmed support for GNU/Linux on ppc
+- Added soundsystem (plays a MOD as BGM)
+- Added a 2nd Map
+- Added NPCs with simple dialogs
+- Added warps
+- Changed makefile for GCC to optimize more
+
+0.0.7d (18 Aug 2004)
+- Tons of bugfixes
+- Added a bit of prediction to player walking
+- Added Ultramichy's server to client
+- Added a walking monster
+- Added a* system (still not applied to player, but only to monster walking)
+- Started rewriting of chat system
+
+0.0.7c (22 Jul 2004)
+- Started rewriting of graphic engine
+- Fixed walking problems
+- Server: features a custom map
+
+0.0.7b (10 Jul 2004)
+- Completely rewrited network functions
+ - Removed listening thread
+ - Replaced blocking calls to socket
+ - Removed #pragma pack directives
+- Replaced MASkinG with own made GUI system
+- Finite state machine dialog system
+- Greatly reduced memory usage
+- Added a lot of comments to the code
+- Decreased the number of files in source code
+- The code is now a little more organized and easy to understand
+
+0.0.7a (30 Jun 2004)
+- Win32 binaries come with an installer
+- Renew login GUI:
+ - Change from dialogs to windows
+ - Add option to remember last login infos
+ - Add player creation dialog
+- Add NPC GUI
+
+0.0.7 (26 Jun 2004)
+- Some kind of multiplayer
+- Cross-compiler source code
+- Added setup utility
+- Minor changes
+- Bugfixes
+
+0.0.6a (13 Jun 2004)