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author | blue112 <bluesansdouze@gmail.com> | 2009-04-20 03:39:21 +0200 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-19 19:50:06 -0600 |
commit | d6dbd51deeae42a621534e6565aaeb468ecc5d17 (patch) | |
tree | 0ad4da3f39bdcbff12ef44cfa68a13677b2042ba /src | |
parent | d7226f7187df0d54a1f049c86733854f7bfebbe5 (diff) | |
download | mana-d6dbd51deeae42a621534e6565aaeb468ecc5d17.tar.gz mana-d6dbd51deeae42a621534e6565aaeb468ecc5d17.tar.bz2 mana-d6dbd51deeae42a621534e6565aaeb468ecc5d17.tar.xz mana-d6dbd51deeae42a621534e6565aaeb468ecc5d17.zip |
Error server unavailable Add an error box when then game server isn't available (on char selection)
Diffstat (limited to 'src')
-rw-r--r-- | src/net/tmwserv/charserverhandler.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp index 9739367b..225c12a8 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charserverhandler.cpp @@ -214,6 +214,12 @@ void CharServerHandler::handleCharSelectResponse(MessageIn &msg) state = STATE_CONNECT_GAME; } + else if(errMsg == ERRMSG_FAILURE) + { + errorMessage = _("No gameservers are available."); + mCharInfo->clear(); + state = STATE_ERROR; + } } LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) |