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authorPhilipp Sehmisch <tmw@crushnet.org>2006-12-27 20:39:21 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-12-27 20:39:21 +0000
commitb2ef30efb59c8aa4df3bbaab376d46c583a40d98 (patch)
treebfa5f4b4dbb937b4413e79427bf1bbab8522dbdb /src
parent8da32105732949b4b0273c718d118bcfae70a1c9 (diff)
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Client-sided implementation of attacks
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp43
-rw-r--r--src/gui/popupmenu.cpp8
-rw-r--r--src/gui/viewport.cpp23
-rw-r--r--src/localplayer.cpp55
-rw-r--r--src/localplayer.h3
-rw-r--r--src/net/beinghandler.cpp17
-rw-r--r--src/net/beinghandler.h1
-rw-r--r--src/net/connection.cpp4
-rw-r--r--src/net/connection.h3
-rw-r--r--src/net/gameserver/player.cpp7
-rw-r--r--src/net/gameserver/player.h1
-rw-r--r--src/net/playerhandler.cpp1
-rw-r--r--src/net/protocol.h2
13 files changed, 49 insertions, 119 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 15298ec6..21b6008e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -509,6 +509,17 @@ void Game::handleInput()
}
break;
+ // attacking
+ // TODO: Reimplement attacking with joystick buttons
+ // (old code allowed permanent attacking and not 1 attack
+ // with each button push)
+ // I would like to do this but i don't own a joystick.
+ case SDLK_LCTRL:
+ case SDLK_RCTRL:
+ player_node->attack();
+ used = true;
+ break;
+
// Quitting confirmation dialog
case SDLK_ESCAPE:
if (!exitConfirm) {
@@ -651,38 +662,6 @@ void Game::handleInput()
player_node->walk(direction);
- // Attacking monsters
- if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL] ||
- joystick && joystick->buttonPressed(0))
- {
- Being *target = NULL;
- bool newTarget = keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT];
-
- // A set target has highest priority
- if (newTarget || !player_node->getTarget())
- {
- Uint16 targetX = x, targetY = y;
-
- if (player_node->getDirection() & Being::UP)
- targetY--;
- if (player_node->getDirection() & Being::DOWN)
- targetY++;
- if (player_node->getDirection() & Being::LEFT)
- targetX--;
- if (player_node->getDirection() & Being::RIGHT)
- targetX++;
-
- // Attack priority is: Monster, Player, auto target
- target = beingManager->findBeing(
- targetX, targetY, Being::MONSTER);
- if (!target)
- target = beingManager->findBeing(
- targetX, targetY, Being::PLAYER);
- }
-
- player_node->attack(target, newTarget);
- }
-
// Target the nearest monster if 'a' pressed
if (keys[SDLK_a])
{
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index c2959e1d..c7c77ef4 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -136,14 +136,6 @@ void PopupMenu::handleLink(const std::string& link)
tradePartnerName = mBeing->getName();
}
- // Attack action
- else if (link == "attack" &&
- mBeing != NULL &&
- mBeing->getType() == Being::PLAYER)
- {
- player_node->attack(mBeing, true);
- }
-
/*
// Follow Player action
else if (link == "follow")
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index d0525a2f..f26d8d70 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -291,29 +291,9 @@ Viewport::mousePress(int mx, int my, int button)
Being *being;
FloorItem *item;
- // Interact with some being
- if ((being = beingManager->findBeing(tilex, tiley)))
- {
- switch (being->getType())
- {
- case Being::NPC:
- dynamic_cast<NPC*>(being)->talk();
- break;
-
- case Being::MONSTER:
- case Being::PLAYER:
- if (being->mAction == Being::DEAD)
- break;
- player_node->attack(being, true);
- break;
-
- default:
- break;
- }
- }
// Pick up some item
- else if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
+ if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
player_node->pickUp(item);
}
@@ -325,7 +305,6 @@ Viewport::mousePress(int mx, int my, int button)
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]))
{
player_node->setDestination(mx + mCameraX, my + mCameraY);
- player_node->stopAttack();
}
mPlayerFollowMouse = true;
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index c887dd1c..6918fa60 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -51,11 +51,6 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::logic()
{
- if (mAction == ATTACK && get_elapsed_time(mWalkTime) >= mAttackSpeed)
- {
- attack();
- }
-
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000) {
mLastAction = -1;
@@ -166,7 +161,6 @@ void LocalPlayer::pickUp(FloorItem *item)
} else {
setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
mPickUpTarget = item;
- stopAttack();
}
}
@@ -352,59 +346,26 @@ bool LocalPlayer::tradeRequestOk() const
return !mTrading;
}
-void LocalPlayer::attack(Being *target, bool keep)
+void LocalPlayer::attack()
{
- // Can only attack when standing still
- if (mAction != STAND)
+ if (mLastAction != -1)
return;
- if (keep && target)
- mTarget = target;
- else if (mTarget)
- target = mTarget;
-
- if (!target)
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
return;
- int dist_x = target->mX - mX;
- int dist_y = target->mY - mY;
-
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y > 0)
- setDirection(DOWN);
- else
- setDirection(UP);
- }
- else
- {
- if (dist_x > 0)
- setDirection(RIGHT);
- else
- setDirection(LEFT);
- }
-
- // Implement charging attacks here
- mLastAttackTime = 0;
+ mLastAction = tick_time;
+ mWalkTime = tick_time;
setAction(ATTACK);
- mWalkTime = tick_time;
+
if (getWeapon() == 2)
sound.playSfx("sfx/bow_shoot_1.ogg");
else
sound.playSfx("sfx/fist-swish.ogg");
- // XXX Convert for new server
- /*
- MessageOut outMsg(0x0089);
- outMsg.writeLong(target->getId());
- outMsg.writeByte(0);
- */
-}
-
-void LocalPlayer::stopAttack()
-{
- mTarget = NULL;
+ Net::GameServer::Player::attack();
}
Being* LocalPlayer::getTarget() const
diff --git a/src/localplayer.h b/src/localplayer.h
index f632b1b9..59b59812 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -103,8 +103,7 @@ class LocalPlayer : public Player
*/
void setTrading(bool trading) { mTrading = trading; }
- void attack(Being *target=NULL, bool keep=false);
- void stopAttack();
+ void attack();
Being* getTarget() const;
/**
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 6d8ff6c6..c6db8e33 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -53,6 +53,7 @@ BeingHandler::BeingHandler()
//SMSG_PLAYER_UPDATE_2,
//SMSG_PLAYER_MOVE,
//0x0119,
+ GPMSG_BEING_ATTACK,
GPMSG_BEING_ENTER,
GPMSG_BEING_LEAVE,
GPMSG_BEINGS_MOVE,
@@ -85,6 +86,9 @@ void BeingHandler::handleMessage(MessageIn &msg)
case GPMSG_BEINGS_MOVE:
handleBeingsMoveMessage(msg);
break;
+ case GPMSG_BEING_ATTACK:
+ handleBeingAttackMessage(msg);
+ break;
/*
case SMSG_BEING_VISIBLE:
@@ -432,10 +436,7 @@ void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
if (!being) return;
- if (being == player_node->getTarget())
- {
- player_node->stopAttack();
- }
+
beingManager->destroyBeing(being);
}
@@ -489,3 +490,11 @@ void BeingHandler::handleBeingsMoveMessage(MessageIn &msg)
}
}
}
+
+void BeingHandler::handleBeingAttackMessage(MessageIn &msg)
+{
+ Being *being = beingManager->findBeing(msg.readShort());
+ if (!being) return;
+
+ being->setAction(Being::ATTACK);
+}
diff --git a/src/net/beinghandler.h b/src/net/beinghandler.h
index 59539ffe..ca6ad1b6 100644
--- a/src/net/beinghandler.h
+++ b/src/net/beinghandler.h
@@ -34,6 +34,7 @@ class BeingHandler : public MessageHandler
void handleMessage(MessageIn &msg);
private:
+ void handleBeingAttackMessage(MessageIn &msg);
void handleBeingEnterMessage(MessageIn &msg);
void handleBeingLeaveMessage(MessageIn &msg);
void handleBeingsMoveMessage(MessageIn &msg);
diff --git a/src/net/connection.cpp b/src/net/connection.cpp
index a17bc727..4ce05d4a 100644
--- a/src/net/connection.cpp
+++ b/src/net/connection.cpp
@@ -48,7 +48,7 @@ bool Net::Connection::connect(const std::string &address, short port)
if (address.empty())
{
logger->log("Net::Connection::connect() got empty address!");
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
@@ -63,7 +63,7 @@ bool Net::Connection::connect(const std::string &address, short port)
if (!mConnection)
{
logger->log("Unable to initiate connection to the server.");
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
diff --git a/src/net/connection.h b/src/net/connection.h
index 179367c6..d8ea3124 100644
--- a/src/net/connection.h
+++ b/src/net/connection.h
@@ -36,7 +36,8 @@ namespace Net
{
public:
enum State {
- OK, ERROR
+ OK,
+ NET_ERROR
};
~Connection();
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index 1f27276a..46cee230 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -66,3 +66,10 @@ void Net::GameServer::Player::equip(int itemId, char slot)
Net::GameServer::connection->send(msg);
}
+
+void Net::GameServer::Player::attack()
+{
+ MessageOut msg(PGMSG_ATTACK);
+
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
index 34d5bb45..3fb21516 100644
--- a/src/net/gameserver/player.h
+++ b/src/net/gameserver/player.h
@@ -39,6 +39,7 @@ namespace Net
// void pickUp(...);
void useItem(int itemId);
void equip(int itemId, char slot);
+ void attack();
}
}
}
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 37291c0a..79875d1c 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -309,7 +309,6 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg)
current_npc = 0;
player_node->setAction(Being::STAND);
- player_node->stopAttack();
player_node->mX = x;
player_node->mY = y;
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 07b5c926..081a70fc 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -159,6 +159,8 @@ enum {
GPMSG_BEING_LEAVE = 0x0201, // W being id
PGMSG_WALK = 0x0260, // W*2 destination
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position] [, W*2 destination] }*
+ PGMSG_ATTACK = 0x0290, // -
+ GPMSG_BEING_ATTACK = 0x0291, // W being id
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
PGMSG_USE_ITEM = 0x0300, // L item id