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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-01 22:45:11 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-01 22:45:11 +0000 |
commit | ad258531caaf6009695b0d61a06120a6844b051d (patch) | |
tree | 8103fa02a15b1773f98b028bdd6b08791370335f /src | |
parent | f14277f3df1c0391bea4c43e76e2bd0bc811b25b (diff) | |
download | mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.gz mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.bz2 mana-ad258531caaf6009695b0d61a06120a6844b051d.tar.xz mana-ad258531caaf6009695b0d61a06120a6844b051d.zip |
Small cleanups in the drawing code, the autoTarget checks and some headers.
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 3 | ||||
-rw-r--r-- | src/being.h | 1 | ||||
-rw-r--r-- | src/engine.cpp | 69 | ||||
-rw-r--r-- | src/engine.h | 6 | ||||
-rw-r--r-- | src/game.cpp | 13 |
5 files changed, 32 insertions, 60 deletions
diff --git a/src/being.cpp b/src/being.cpp index 4d4482b6..98f19748 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -27,13 +27,14 @@ #include "being.h" #include "log.h" #include "game.h" -#include "engine.h" #include "net/protocol.h" #include "net/network.h" #include "resources/resourcemanager.h" +#include "graphic/spriteset.h" #include "gui/gui.h" extern Being* autoTarget; +extern std::map<int, Spriteset*> monsterset; Being *player_node = NULL; diff --git a/src/being.h b/src/being.h index beeac528..f1354e3a 100644 --- a/src/being.h +++ b/src/being.h @@ -28,6 +28,7 @@ #include <string> #include "graphics.h" +#include "map.h" #define NR_HAIR_STYLES 5 #define NR_HAIR_COLORS 10 diff --git a/src/engine.cpp b/src/engine.cpp index 918aea7f..6144f946 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -314,9 +314,6 @@ void Engine::logic() if (being->action == Being::MONSTER_DEAD && being->frame >= 20) { - if (autoTarget == being) { - autoTarget = NULL; - } delete being; beingIterator = beings.erase(beingIterator); } @@ -356,9 +353,6 @@ void Engine::draw() int mouseTileX = mouseX / 32 + camera_x; int mouseTileY = mouseY / 32 + camera_y; - int offset_x = map_x & 31; - int offset_y = map_y & 31; - sort(); frame++; @@ -371,49 +365,38 @@ void Engine::draw() } // Draw items - std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin(); - while (floorItemIterator != floorItems.end()) + for (std::list<FloorItem*>::iterator i = floorItems.begin(); i != floorItems.end(); i++) { - FloorItem *floorItem = (*floorItemIterator); - unsigned short x = floorItem->x; - unsigned short y = floorItem->y; - int sx = x - camera_x; - int sy = y - camera_y; - int absx = sx * 32 - offset_x; - int absy = sy * 32 - offset_y; + FloorItem *floorItem = (*i); if (itemDb->getItemInfo(floorItem->id)->getImage() > 0) { Image *image = itemset->spriteset[itemDb->getItemInfo( floorItem->id)->getImage() - 1]; - guiGraphics->drawImage(image, absx, absy); + guiGraphics->drawImage(image, + floorItem->x * 32 - map_x, floorItem->y * 32 - map_y); } - - floorItemIterator++; } // Draw nodes - std::list<Being*>::iterator beingIterator = beings.begin(); - while (beingIterator != beings.end()) + for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++) { - Being *being = (*beingIterator); + Being *being = (*i); - unsigned short x = being->x; - unsigned short y = being->y; unsigned char dir = being->direction / 2; - int sx = x - camera_x; - int sy = y - camera_y; + int x = being->x * 32 - map_x; + int y = being->y * 32 - map_y; #ifdef DEBUG guiGraphics->setColor(gcn::Color(0, 0, 255)); - guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32)); + guiGraphics->drawRectangle(gcn::Rectangle(x & ~31, y & ~31, 32, 32)); #endif int frame; switch (being->getType()) { // Draw a player case Being::PLAYER: - being->text_x = sx * 32 + get_x_offset(being) - offset_x; - being->text_y = sy * 32 + get_y_offset(being) - offset_y; + being->text_x = x + get_x_offset(being); + being->text_y = y + get_y_offset(being); if (being->action == Being::SIT || being->action == Being::DEAD) { being->frame = 0; @@ -453,8 +436,7 @@ void Engine::draw() if (being->emotion != 0) { guiGraphics->drawImage( emotionset->spriteset[being->emotion - 1], - sx * 32 + 3 + get_x_offset(being) - offset_x, - sy * 32 - 90 + get_y_offset(being) - offset_y); + being->text_x + 3, being->text_y - 90); } graphics->setFont(speechFont); @@ -467,8 +449,7 @@ void Engine::draw() // Draw a NPC case Being::NPC: guiGraphics->drawImage(npcset->spriteset[being->job - 100], - sx * 32 - 8 - offset_x, - sy * 32 - 52 - offset_y); + x - 8, y - 52); break; // Draw a monster @@ -478,8 +459,8 @@ void Engine::draw() being->frame = 3; } - being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x; - being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y; + being->text_x = x - 42 + get_x_offset(being); + being->text_y = y - 65 + get_y_offset(being); frame = being->frame + being->action; @@ -487,10 +468,6 @@ void Engine::draw() guiGraphics->drawImage( monsterset[being->job - 1002]->spriteset[dir + 4 * Being::MONSTER_DEAD], being->text_x + 30, being->text_y + 40); - - if (autoTarget == being) { - autoTarget = NULL; - } } else { guiGraphics->drawImage( @@ -525,8 +502,6 @@ void Engine::draw() break; } - beingIterator++; - // nodes are ordered so if the next being y is > then the // last drawed for fringe layer, draw the missing lines } @@ -543,15 +518,15 @@ void Engine::draw() { std::list<PATH_NODE> debugPath = mCurrentMap->findPath( player_node->x, player_node->y, - mouseX / 32 + camera_x, mouseY / 32 + camera_y); + mouseTileX, mouseTileY); while (!debugPath.empty()) { PATH_NODE node = debugPath.front(); debugPath.pop_front(); - int squareX = (node.x - camera_x) * 32 - offset_x + 12; - int squareY = (node.y - camera_y) * 32 - offset_y + 12; + int squareX = node.x * 32 - map_x + 12; + int squareY = node.y * 32 - map_y + 12; guiGraphics->setColor(gcn::Color(255, 0, 0)); if (useOpenGL) { #ifdef USE_OPENGL @@ -572,13 +547,11 @@ void Engine::draw() } // Draw player speech - beingIterator = beings.begin(); - while (beingIterator != beings.end()) { - Being *being = (*beingIterator); + for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++) + { + Being *being = (*i); being->drawSpeech(guiGraphics); - - beingIterator++; } if (autoTarget) { diff --git a/src/engine.h b/src/engine.h index 11cf55cd..00b6e4f4 100644 --- a/src/engine.h +++ b/src/engine.h @@ -27,11 +27,7 @@ #include "map.h" #include "graphic/spriteset.h" -extern int map_x, map_y, camera_x, camera_y; - -extern std::map<int, Spriteset*> monsterset; -char get_x_offset(char, char); -char get_y_offset(char, char); +extern int camera_x, camera_y; /** * Game engine that does the main drawing. diff --git a/src/game.cpp b/src/game.cpp index 6afe733d..725fee5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -963,9 +963,9 @@ void do_parse() case SMSG_REMOVE_BEING: // A being should be removed or has died being = findNode(RFIFOL(2)); - if (being != NULL) + if (being != NULL) { - if (RFIFOB(6) == 1) + if (RFIFOB(6) == 1) { // Death switch (being->getType()) { @@ -977,15 +977,16 @@ void do_parse() default: being->action = Being::DEAD; - break; + break; } //remove_node(RFIFOL(2)); } else { remove_node(RFIFOL(2)); - if (being == autoTarget) { - autoTarget = NULL; - } + } + + if (being == autoTarget) { + autoTarget = NULL; } } break; |