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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
commitad258531caaf6009695b0d61a06120a6844b051d (patch)
tree8103fa02a15b1773f98b028bdd6b08791370335f /src
parentf14277f3df1c0391bea4c43e76e2bd0bc811b25b (diff)
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Small cleanups in the drawing code, the autoTarget checks and some headers.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp3
-rw-r--r--src/being.h1
-rw-r--r--src/engine.cpp69
-rw-r--r--src/engine.h6
-rw-r--r--src/game.cpp13
5 files changed, 32 insertions, 60 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 4d4482b6..98f19748 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -27,13 +27,14 @@
#include "being.h"
#include "log.h"
#include "game.h"
-#include "engine.h"
#include "net/protocol.h"
#include "net/network.h"
#include "resources/resourcemanager.h"
+#include "graphic/spriteset.h"
#include "gui/gui.h"
extern Being* autoTarget;
+extern std::map<int, Spriteset*> monsterset;
Being *player_node = NULL;
diff --git a/src/being.h b/src/being.h
index beeac528..f1354e3a 100644
--- a/src/being.h
+++ b/src/being.h
@@ -28,6 +28,7 @@
#include <string>
#include "graphics.h"
+#include "map.h"
#define NR_HAIR_STYLES 5
#define NR_HAIR_COLORS 10
diff --git a/src/engine.cpp b/src/engine.cpp
index 918aea7f..6144f946 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -314,9 +314,6 @@ void Engine::logic()
if (being->action == Being::MONSTER_DEAD && being->frame >= 20)
{
- if (autoTarget == being) {
- autoTarget = NULL;
- }
delete being;
beingIterator = beings.erase(beingIterator);
}
@@ -356,9 +353,6 @@ void Engine::draw()
int mouseTileX = mouseX / 32 + camera_x;
int mouseTileY = mouseY / 32 + camera_y;
- int offset_x = map_x & 31;
- int offset_y = map_y & 31;
-
sort();
frame++;
@@ -371,49 +365,38 @@ void Engine::draw()
}
// Draw items
- std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin();
- while (floorItemIterator != floorItems.end())
+ for (std::list<FloorItem*>::iterator i = floorItems.begin(); i != floorItems.end(); i++)
{
- FloorItem *floorItem = (*floorItemIterator);
- unsigned short x = floorItem->x;
- unsigned short y = floorItem->y;
- int sx = x - camera_x;
- int sy = y - camera_y;
- int absx = sx * 32 - offset_x;
- int absy = sy * 32 - offset_y;
+ FloorItem *floorItem = (*i);
if (itemDb->getItemInfo(floorItem->id)->getImage() > 0) {
Image *image = itemset->spriteset[itemDb->getItemInfo(
floorItem->id)->getImage() - 1];
- guiGraphics->drawImage(image, absx, absy);
+ guiGraphics->drawImage(image,
+ floorItem->x * 32 - map_x, floorItem->y * 32 - map_y);
}
-
- floorItemIterator++;
}
// Draw nodes
- std::list<Being*>::iterator beingIterator = beings.begin();
- while (beingIterator != beings.end())
+ for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++)
{
- Being *being = (*beingIterator);
+ Being *being = (*i);
- unsigned short x = being->x;
- unsigned short y = being->y;
unsigned char dir = being->direction / 2;
- int sx = x - camera_x;
- int sy = y - camera_y;
+ int x = being->x * 32 - map_x;
+ int y = being->y * 32 - map_y;
#ifdef DEBUG
guiGraphics->setColor(gcn::Color(0, 0, 255));
- guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
+ guiGraphics->drawRectangle(gcn::Rectangle(x & ~31, y & ~31, 32, 32));
#endif
int frame;
switch (being->getType())
{
// Draw a player
case Being::PLAYER:
- being->text_x = sx * 32 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 + get_y_offset(being) - offset_y;
+ being->text_x = x + get_x_offset(being);
+ being->text_y = y + get_y_offset(being);
if (being->action == Being::SIT || being->action == Being::DEAD) {
being->frame = 0;
@@ -453,8 +436,7 @@ void Engine::draw()
if (being->emotion != 0) {
guiGraphics->drawImage(
emotionset->spriteset[being->emotion - 1],
- sx * 32 + 3 + get_x_offset(being) - offset_x,
- sy * 32 - 90 + get_y_offset(being) - offset_y);
+ being->text_x + 3, being->text_y - 90);
}
graphics->setFont(speechFont);
@@ -467,8 +449,7 @@ void Engine::draw()
// Draw a NPC
case Being::NPC:
guiGraphics->drawImage(npcset->spriteset[being->job - 100],
- sx * 32 - 8 - offset_x,
- sy * 32 - 52 - offset_y);
+ x - 8, y - 52);
break;
// Draw a monster
@@ -478,8 +459,8 @@ void Engine::draw()
being->frame = 3;
}
- being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
+ being->text_x = x - 42 + get_x_offset(being);
+ being->text_y = y - 65 + get_y_offset(being);
frame = being->frame + being->action;
@@ -487,10 +468,6 @@ void Engine::draw()
guiGraphics->drawImage(
monsterset[being->job - 1002]->spriteset[dir + 4 * Being::MONSTER_DEAD],
being->text_x + 30, being->text_y + 40);
-
- if (autoTarget == being) {
- autoTarget = NULL;
- }
}
else {
guiGraphics->drawImage(
@@ -525,8 +502,6 @@ void Engine::draw()
break;
}
- beingIterator++;
-
// nodes are ordered so if the next being y is > then the
// last drawed for fringe layer, draw the missing lines
}
@@ -543,15 +518,15 @@ void Engine::draw()
{
std::list<PATH_NODE> debugPath = mCurrentMap->findPath(
player_node->x, player_node->y,
- mouseX / 32 + camera_x, mouseY / 32 + camera_y);
+ mouseTileX, mouseTileY);
while (!debugPath.empty())
{
PATH_NODE node = debugPath.front();
debugPath.pop_front();
- int squareX = (node.x - camera_x) * 32 - offset_x + 12;
- int squareY = (node.y - camera_y) * 32 - offset_y + 12;
+ int squareX = node.x * 32 - map_x + 12;
+ int squareY = node.y * 32 - map_y + 12;
guiGraphics->setColor(gcn::Color(255, 0, 0));
if (useOpenGL) {
#ifdef USE_OPENGL
@@ -572,13 +547,11 @@ void Engine::draw()
}
// Draw player speech
- beingIterator = beings.begin();
- while (beingIterator != beings.end()) {
- Being *being = (*beingIterator);
+ for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++)
+ {
+ Being *being = (*i);
being->drawSpeech(guiGraphics);
-
- beingIterator++;
}
if (autoTarget) {
diff --git a/src/engine.h b/src/engine.h
index 11cf55cd..00b6e4f4 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -27,11 +27,7 @@
#include "map.h"
#include "graphic/spriteset.h"
-extern int map_x, map_y, camera_x, camera_y;
-
-extern std::map<int, Spriteset*> monsterset;
-char get_x_offset(char, char);
-char get_y_offset(char, char);
+extern int camera_x, camera_y;
/**
* Game engine that does the main drawing.
diff --git a/src/game.cpp b/src/game.cpp
index 6afe733d..725fee5b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -963,9 +963,9 @@ void do_parse()
case SMSG_REMOVE_BEING:
// A being should be removed or has died
being = findNode(RFIFOL(2));
- if (being != NULL)
+ if (being != NULL)
{
- if (RFIFOB(6) == 1)
+ if (RFIFOB(6) == 1)
{ // Death
switch (being->getType())
{
@@ -977,15 +977,16 @@ void do_parse()
default:
being->action = Being::DEAD;
- break;
+ break;
}
//remove_node(RFIFOL(2));
}
else {
remove_node(RFIFOL(2));
- if (being == autoTarget) {
- autoTarget = NULL;
- }
+ }
+
+ if (being == autoTarget) {
+ autoTarget = NULL;
}
}
break;