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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-12-28 02:46:43 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-09 07:11:09 +0100 |
commit | 91306f28b85b553254853cc5e07e4beffbc15dea (patch) | |
tree | 1b49e01785c5724fc7a4561e3aebe6e53522565b /src | |
parent | ec29cd47e3cfa1562cea2766659c36c363ce90a0 (diff) | |
download | mana-91306f28b85b553254853cc5e07e4beffbc15dea.tar.gz mana-91306f28b85b553254853cc5e07e4beffbc15dea.tar.bz2 mana-91306f28b85b553254853cc5e07e4beffbc15dea.tar.xz mana-91306f28b85b553254853cc5e07e4beffbc15dea.zip |
Gave a bit more space to the equip/unequip button.
The correct solution will be to make the buttons aware
of each others and it seems the placer can't do that atm.
But let's add that after the release.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/inventorywindow.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 2a899fe2..0bf2b313 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -121,8 +121,8 @@ InventoryWindow::InventoryWindow(Inventory *inventory): place(0, 2, invenScroll, 8).setPadding(3); place(0, 3, mUseButton); place(1, 3, mEquipButton); - place(2, 3, mDropButton); - place(3, 3, mSplitButton); + place(3, 3, mDropButton); + place(4, 3, mSplitButton); place(7, 3, mOutfitButton); updateWeight(); @@ -371,6 +371,8 @@ void InventoryWindow::updateButtons() else mEquipButton->setEnabled(false); + mEquipButton->adjustSize(); + mUseButton->setEnabled(item->getInfo().getActivatable()); if (item->getQuantity() > 1) @@ -382,6 +384,8 @@ void InventoryWindow::updateButtons() mSplitButton->setEnabled(true); else mSplitButton->setEnabled(false); + + mSplitButton->adjustSize(); } void InventoryWindow::setSplitAllowed(bool allowed) |