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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-18 23:01:52 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-19 23:22:40 +0100
commit7272d727271b226948ff56f486a3f322fe1762bd (patch)
tree78fc7ffdf814ac01eba8766650b24f7d8892ecc9 /src
parent4159ba015c5f2035d188367d85d85052a7673cdc (diff)
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Fixed the click area for NPCs and other players
By taking into account that the sprite is drawn half a tile lower than the position of the being (that is messy on its own, but hard to fix while supporting both pixel and tile based movement). It also makes sure that the click area is at least 32x32 pixels, no matter how small the being. This fixes the lack of a clickable area for NPCs without a sprite (like some chests or signs) and makes small monsters like maggots easier to hit. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src')
-rw-r--r--src/actorspritemanager.cpp25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 82e14de0..2928aa45 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -173,6 +173,12 @@ Being *ActorSpriteManager::findBeing(int x, int y, ActorSprite::Type type) const
Being *ActorSpriteManager::findBeingByPixel(int x, int y) const
{
+ Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0;
+ if (!map)
+ return 0;
+
+ const int halfTileHeight = map->getTileHeight() / 2;
+
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
@@ -180,15 +186,18 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y) const
Being *being = static_cast<Being*>(*it);
- int xtol = being->getWidth() / 2;
- int uptol = being->getHeight();
+ const int halfWidth = std::max(16, being->getWidth() / 2);
+ const int height = std::max(32, being->getHeight());
+
+ // Being sprites are drawn half a tile lower than they actually stand
+ const int bottom = being->getPixelY() + halfTileHeight;
- if ((being->isAlive()) &&
- (being != local_player) &&
- (being->getPixelX() - xtol <= x) &&
- (being->getPixelX() + xtol >= x) &&
- (being->getPixelY() - uptol <= y) &&
- (being->getPixelY() >= y))
+ if (being->isAlive() &&
+ being != local_player &&
+ being->getPixelX() - halfWidth <= x &&
+ being->getPixelX() + halfWidth >= x &&
+ bottom - height <= y &&
+ bottom >= y)
return being;
}