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authorYohann Ferreira <bertram@cegetel.net>2006-02-05 21:28:38 +0000
committerYohann Ferreira <bertram@cegetel.net>2006-02-05 21:28:38 +0000
commit5e1658aade25018073cc432fbc55c7857441039b (patch)
tree855ab86c0c1a02dd3750751f4b8f0db3dbe71010 /src
parentbb16416fdc756e1952bc975be4a2fee6c584c38f (diff)
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Made the nickname and emotions displayed above every layers. Made the delete and ok buttons be disabled once the character is selected at login.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp39
-rw-r--r--src/being.h14
-rw-r--r--src/engine.cpp4
-rw-r--r--src/gui/char_select.cpp12
-rw-r--r--src/gui/char_select.h2
-rw-r--r--src/player.cpp8
6 files changed, 52 insertions, 27 deletions
diff --git a/src/being.cpp b/src/being.cpp
index aeb90860..b417fc34 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -218,6 +218,32 @@ Being::logic()
}
void
+Being::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
+{
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+
+ // Draw player name
+ if (getType() != LOCALPLAYER) {
+ graphics->setFont(speechFont);
+ graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
+ }
+}
+
+void
+Being::drawEmotion(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
+{
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+
+ if (emotion)
+ {
+ graphics->drawImage(emotionset->spriteset[emotion - 1],
+ px + 3, py - 60);
+ }
+}
+
+void
Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
{
int px = mPx + offsetX;
@@ -343,16 +369,3 @@ Being::getYOffset() const
return offset;
}
-
-void
-Being::draw(Graphics *graphics, int offsetX, int offsetY)
-{
- int px = mPx + offsetX;
- int py = mPy + offsetY;
-
- if (emotion)
- {
- graphics->drawImage(emotionset->spriteset[emotion - 1],
- px + 3, py - 60);
- }
-}
diff --git a/src/being.h b/src/being.h
index 446cb906..d87f06ab 100644
--- a/src/being.h
+++ b/src/being.h
@@ -189,6 +189,18 @@ class Being : public Sprite
drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
/**
+ * Draws the emotion picture above the being.
+ */
+ void
+ drawEmotion(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
+
+ /**
+ * Draws the name text below the being.
+ */
+ void
+ drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
+
+ /**
* Returns the type of the being.
*/
virtual Type getType() const;
@@ -249,7 +261,7 @@ class Being : public Sprite
* @see Sprite::draw(Graphics, int, int)
*/
void
- draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
+ draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) {};
/**
* Returns the pixel X coordinate.
diff --git a/src/engine.cpp b/src/engine.cpp
index dc767eb6..881a570a 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -250,11 +250,13 @@ void Engine::draw(Graphics *graphics)
}
}
- // Draw player speech
+ // Draw player nickname, speech, and emotion sprite as needed
Beings *beings = beingManager->getAll();
for (Beings::iterator i = beings->begin(); i != beings->end(); i++)
{
(*i)->drawSpeech(graphics, -map_x, -map_y);
+(*i)->drawName(graphics, -map_x, -map_y);
+(*i)->drawEmotion(graphics, -map_x, -map_y);
}
// Draw target marker if needed
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 621dc461..7ce2a77d 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -69,7 +69,7 @@ void CharDeleteConfirm::action(const std::string &eventId)
}
CharSelectDialog::CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo):
- Window("Select Character"), mNetwork(network), mCharInfo(charInfo)
+ Window("Select Character"), mNetwork(network), mCharInfo(charInfo), mCharSelected(false)
{
selectButton = new Button("Ok");
cancelButton = new Button("Cancel");
@@ -146,6 +146,7 @@ void CharSelectDialog::action(const std::string& eventId)
selectButton->setEnabled(false);
previousButton->setEnabled(false);
nextButton->setEnabled(false);
+ mCharSelected = true;
attemptCharSelect();
}
else if (eventId == "cancel")
@@ -195,9 +196,12 @@ void CharSelectDialog::updatePlayerInfo()
levelLabel->setCaption(levelCaption.str());
jobLevelLabel->setCaption(jobCaption.str());
moneyLabel->setCaption(moneyCaption.str());
- newCharButton->setEnabled(false);
- delCharButton->setEnabled(true);
- selectButton->setEnabled(true);
+ if (!mCharSelected)
+ {
+ newCharButton->setEnabled(false);
+ delCharButton->setEnabled(true);
+ selectButton->setEnabled(true);
+ }
playerBox->hairStyle = pi->getHairStyle() - 1;
playerBox->hairColor = pi->getHairColor() - 1;
playerBox->showPlayer = true;
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index 94d69e06..0cfc4f94 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -71,6 +71,8 @@ class CharSelectDialog : public Window, public gcn::ActionListener
PlayerBox *playerBox;
+ bool mCharSelected;
+
/**
* Communicate character deletion to the server.
*/
diff --git a/src/player.cpp b/src/player.cpp
index 162f2e79..5720f0a6 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -122,12 +122,4 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY)
px - 2 + 2 * hairtable[frame][dir][0],
py - 50 + 2 * hairtable[frame][dir][1]);
}
-
- // Draw player name
- if (getType() != LOCALPLAYER) {
- graphics->setFont(speechFont);
- graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
- }
-
- Being::draw(graphics, offsetX, offsetY);
}