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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-23 13:43:17 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-23 13:43:17 +0000
commit4b8df221acc3bd3e681357df912bdbc7a1ce6c3f (patch)
tree3b3d196dcbeacc67b1479d56e3eccc14dfef07e1 /src
parent4346b429cc875a85095fff271a8d82a46c2cfc91 (diff)
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Removed two useless popup related methods, used generic close button
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp28
-rw-r--r--src/gui/debugwindow.cpp14
-rw-r--r--src/gui/debugwindow.h9
-rw-r--r--src/gui/viewport.cpp16
-rw-r--r--src/gui/viewport.h12
-rw-r--r--src/particle.cpp69
-rw-r--r--src/particle.h84
-rw-r--r--src/particleemitter.cpp30
-rw-r--r--src/textparticle.cpp11
-rw-r--r--src/textparticle.h17
10 files changed, 119 insertions, 171 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 4c3c03f6..a1c8faf3 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -162,7 +162,7 @@ Being::setSpeech(const std::string &text, Uint32 time)
void
Being::takeDamage(int amount)
{
- gcn::Font* font;
+ gcn::Font *font;
std::string damage = amount ? toString(amount) : "miss";
// Selecting the right color
@@ -172,8 +172,9 @@ Being::takeDamage(int amount)
}
else
{
- // hit particle effect
- controlParticle(particleEngine->addEffect("graphics/particles/hit.particle.xml", 0, 0));
+ // Hit particle effect
+ controlParticle(particleEngine->addEffect(
+ "graphics/particles/hit.particle.xml", 0, 0));
if (getType() == MONSTER)
{
@@ -185,7 +186,7 @@ Being::takeDamage(int amount)
}
}
- // show damage number
+ // Show damage number
particleEngine->addTextSplashEffect(damage, 255, 255, 255, font,
mPx + 16, mPy + 16);
}
@@ -193,13 +194,11 @@ Being::takeDamage(int amount)
void
Being::showXP(int amount)
{
- gcn::Font* font;
- std::string xp = (amount ? toString(amount) : "") + " xp";
+ const std::string xp = toString(amount) + " xp";
- font = hitYellowFont;
-
- // show xp number
- particleEngine->addTextRiseFadeOutEffect(xp, font, mPx + 16, mPy - 16);
+ // Show XP number
+ particleEngine->addTextRiseFadeOutEffect(xp, hitYellowFont,
+ mPx + 16, mPy - 16);
}
void
@@ -214,7 +213,7 @@ void
Being::setMap(Map *map)
{
// Remove sprite from potential previous map
- if (mMap != NULL)
+ if (mMap)
{
mMap->removeSprite(mSpriteIterator);
}
@@ -222,12 +221,12 @@ Being::setMap(Map *map)
mMap = map;
// Add sprite to potential new map
- if (mMap != NULL)
+ if (mMap)
{
mSpriteIterator = mMap->addSprite(this);
}
- //clear particle effect list because child particles became invalid
+ // Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
}
@@ -236,7 +235,8 @@ Being::controlParticle(Particle *particle)
{
if (particle)
{
- particle->disableAutoDelete(); //the effect may not die without the beings permission or we segvault
+ // The effect may not die without the beings permission or we segfault
+ particle->disableAutoDelete();
mChildParticleEffects.push_back(particle);
}
}
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index ebf7d974..d6d99307 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -44,6 +44,7 @@ DebugWindow::DebugWindow():
setWindowName("Debug");
setResizable(true);
+ setCloseButton(true);
setDefaultSize(0, 0, 400, 100);
loadWindowState();
@@ -62,15 +63,11 @@ DebugWindow::DebugWindow():
mParticleCountLabel = new gcn::Label("[Particle count: 0]");
mParticleCountLabel->setPosition(100, 60);
- Button *closeButton = new Button("Close", "close", this);
- closeButton->setPosition(5, 60);
-
add(mFPSLabel);
add(mMusicFileLabel);
add(mMapFileLabel);
add(mTileMouseLabel);
add(mParticleCountLabel);
- add(closeButton);
}
void
@@ -108,12 +105,3 @@ DebugWindow::logic()
+"]");
mParticleCountLabel->adjustSize();
}
-
-void
-DebugWindow::action(const gcn::ActionEvent &event)
-{
- if (event.getId() == "close")
- {
- setVisible(false);
- }
-}
diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h
index d082b2ca..9b6f2017 100644
--- a/src/gui/debugwindow.h
+++ b/src/gui/debugwindow.h
@@ -33,11 +33,11 @@
#include "../guichanfwd.h"
/**
- * The chat window.
+ * The debug window.
*
* \ingroup Interface
*/
-class DebugWindow : public Window, public gcn::ActionListener
+class DebugWindow : public Window
{
public:
/**
@@ -50,11 +50,6 @@ class DebugWindow : public Window, public gcn::ActionListener
*/
void logic();
- /**
- * Performs action.
- */
- void action(const gcn::ActionEvent &event);
-
private:
gcn::Label *mMusicFileLabel, *mMapFileLabel;
gcn::Label *mTileMouseLabel, *mFPSLabel;
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 6c89d107..4c64c627 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -371,12 +371,12 @@ Viewport::mousePressed(gcn::MouseEvent &event)
if ((being = beingManager->findBeing(tilex, tiley)) &&
being->getType() != Being::LOCALPLAYER)
{
- showPopup(event.getX(), event.getY(), being);
+ mPopupMenu->showPopup(event.getX(), event.getY(), being);
return;
}
else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
{
- showPopup(event.getX(), event.getY(), floorItem);
+ mPopupMenu->showPopup(event.getX(), event.getY(), floorItem);
return;
}
}
@@ -474,18 +474,6 @@ Viewport::showPopup(int x, int y, Item *item)
}
void
-Viewport::showPopup(int x, int y, FloorItem *floorItem)
-{
- mPopupMenu->showPopup(x, y, floorItem);
-}
-
-void
-Viewport::showPopup(int x, int y, Being *being)
-{
- mPopupMenu->showPopup(x, y, being);
-}
-
-void
Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 16136cee..eeb31bae 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -130,18 +130,6 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
private:
/**
- * Shows a popup for a floor item.
- * TODO Find some way to get rid of FloorItem here
- */
- void showPopup(int x, int y, FloorItem *floorItem);
-
- /**
- * Shows a popup for a being.
- * TODO Find some way to get rid of Being here
- */
- void showPopup(int x, int y, Being *being);
-
- /**
* Helper function for loading target cursors
*/
void
diff --git a/src/particle.cpp b/src/particle.cpp
index 8e47fb06..2d0873ff 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -59,7 +59,7 @@ Particle::Particle(Map *map):
mFadeIn(0),
mAutoDelete(true),
mMap(map),
- mVectorX(0.0f), mVectorY(0.0f), mVectorZ(0.0f),
+ mVelocityX(0.0f), mVelocityY(0.0f), mVelocityZ(0.0f),
mGravity(0.0f),
mRandomnes(0),
mBounce(0.0f),
@@ -117,9 +117,9 @@ Particle::update()
if (mMomentum != 1.0f)
{
- mVectorX *= mMomentum;
- mVectorY *= mMomentum;
- mVectorZ *= mMomentum;
+ mVelocityX *= mMomentum;
+ mVelocityY *= mMomentum;
+ mVelocityZ *= mMomentum;
}
if (mTarget && mAcceleration != 0.0f)
@@ -152,25 +152,25 @@ Particle::update()
mAlive = false;
}
float accFactor = invHypotenuse * mAcceleration;
- mVectorX -= distX * accFactor;
- mVectorY -= distY * accFactor;
- mVectorZ -= distZ * accFactor;
+ mVelocityX -= distX * accFactor;
+ mVelocityY -= distY * accFactor;
+ mVelocityZ -= distZ * accFactor;
}
}
if (mRandomnes > 0)
{
- mVectorX += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
- mVectorY += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
- mVectorZ += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ mVelocityX += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ mVelocityY += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ mVelocityZ += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
}
- mVectorZ -= mGravity;
+ mVelocityZ -= mGravity;
// Update position
- mPosX += mVectorX;
- mPosY += mVectorY * SIN45;
- mPosZ += mVectorZ * SIN45;
+ mPosX += mVelocityX;
+ mPosY += mVelocityY * SIN45;
+ mPosZ += mVelocityZ * SIN45;
// Update other stuff
if (mLifetimeLeft > 0)
@@ -184,9 +184,9 @@ Particle::update()
if (mBounce > 0.0f)
{
mPosZ *= -mBounce;
- mVectorX *= mBounce;
- mVectorY *= mBounce;
- mVectorZ *= -mBounce;
+ mVelocityX *= mBounce;
+ mVelocityY *= mBounce;
+ mVelocityZ *= -mBounce;
}
else {
mAlive = false;
@@ -195,10 +195,8 @@ Particle::update()
}
// Update child particles
- for ( ParticleIterator p = mChildParticles.begin();
- p != mChildParticles.end();
-
- )
+ for (ParticleIterator p = mChildParticles.begin();
+ p != mChildParticles.end();)
{
if ((*p)->update())
{
@@ -217,14 +215,9 @@ Particle::update()
return true;
}
-
-void Particle::draw(Graphics *graphics, int offsetX, int offsetY) const
-{
-}
-
-
Particle*
-Particle::addEffect(std::string particleEffectFile, int pixelX, int pixelY)
+Particle::addEffect(const std::string &particleEffectFile,
+ int pixelX, int pixelY)
{
Particle *newParticle = NULL;
@@ -317,17 +310,16 @@ Particle::addEffect(std::string particleEffectFile, int pixelX, int pixelY)
Particle*
-Particle::addTextSplashEffect(std::string text,
+Particle::addTextSplashEffect(const std::string &text,
int colorR, int colorG, int colorB,
gcn::Font *font, int x, int y)
{
Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB,
font);
newParticle->setPosition(x, y, 0);
- newParticle->setVector ( ((rand()%100) - 50) / 200.0f, // X vector
- ((rand()%100) - 50) / 200.0f, // Y vector
- ((rand()%100) / 200.0f) + 4.0f // Z vector
- );
+ newParticle->setVelocity(((rand() % 100) - 50) / 200.0f, // X
+ ((rand() % 100) - 50) / 200.0f, // Y
+ ((rand() % 100) / 200.0f) + 4.0f); // Z
newParticle->setGravity(0.1f);
newParticle->setBounce(0.5f);
newParticle->setLifetime(200);
@@ -339,15 +331,12 @@ Particle::addTextSplashEffect(std::string text,
}
Particle*
-Particle::addTextRiseFadeOutEffect(std::string text, gcn::Font *font,
- int x, int y)
+Particle::addTextRiseFadeOutEffect(const std::string &text, gcn::Font *font,
+ int x, int y)
{
Particle *newParticle = new TextParticle(mMap, text, 255, 255, 255, font);
newParticle->setPosition(x, y, 0);
- newParticle->setVector ( 0.0f, // X vector
- 0.0f, // Y vector
- 0.5f // Z vector
- );
+ newParticle->setVelocity(0.0f, 0.0f, 0.5f);
newParticle->setGravity(0.0015f);
newParticle->setLifetime(300);
newParticle->setFadeOut(50);
@@ -363,8 +352,6 @@ Particle::setMap(Map *map)
{
mMap = map;
if (mMap) setSpriteIterator(mMap->addSprite(this));
-
- // TODO: Create map emitters based on emitter data in map data
}
diff --git a/src/particle.h b/src/particle.h
index 6d180ecc..e8b835ba 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -67,43 +67,37 @@ class Particle : public Sprite
~Particle();
/**
- * Deletes all child particles and emitters
+ * Deletes all child particles and emitters.
*/
void
clear();
/**
* Gives a particle the properties of an engine root particle and loads
- * the particle-related config settings
+ * the particle-related config settings.
*/
void
setupEngine();
/**
* Updates particle position, returns false when the particle should
- * be deleted
+ * be deleted.
*/
virtual bool
update();
/**
- * Draws the particle image
+ * Draws the particle image.
*/
virtual void
- draw(Graphics *graphics, int offsetX, int offsetY) const;
+ draw(Graphics *graphics, int offsetX, int offsetY) const {}
/**
- * Necessary for sorting with the other sprites
+ * Necessary for sorting with the other sprites.
*/
virtual int
getPixelY() const
- {
- return (int)(mPosY + mPosZ) - 64;
- };
-
- /*
- Basic Particle properties:
- */
+ { return (int) (mPosY + mPosZ) - 64; }
/**
* Sets the map the particle is on.
@@ -115,21 +109,23 @@ class Particle : public Sprite
* particleEffectFile.
*/
Particle*
- addEffect(std::string particleEffectFile, int pixelX, int pixelY);
+ addEffect(const std::string &particleEffectFile,
+ int pixelX, int pixelY);
/**
* Creates a standalone text particle.
*/
Particle*
- addTextSplashEffect(std::string text, int colorR, int colorG, int colorB,
+ addTextSplashEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
gcn::Font *font, int x, int y);
/**
* Creates a standalone text particle.
*/
Particle*
- addTextRiseFadeOutEffect(std::string text, gcn::Font *font,
- int x, int y);
+ addTextRiseFadeOutEffect(const std::string &text, gcn::Font *font,
+ int x, int y);
/**
* Adds an emitter to the particle.
@@ -139,14 +135,14 @@ class Particle : public Sprite
{ mChildEmitters.push_back(emitter); }
/**
- * Sets the position in 3 dimensional space in pixels relative to map
+ * Sets the position in 3 dimensional space in pixels relative to map.
*/
void
setPosition(float x, float y, float z)
{ mPosX = x; mPosY = y; mPosZ = z; }
/**
- * Sets the position in 2 dimensional space in pixels relative to map
+ * Sets the position in 2 dimensional space in pixels relative to map.
*/
void
setPosition(float x, float y)
@@ -177,7 +173,7 @@ class Particle : public Sprite
/**
* Sets the age of the pixel in game ticks where the particle has
- * faded in completely
+ * faded in completely.
*/
void
setFadeOut (int fadeOut)
@@ -185,7 +181,7 @@ class Particle : public Sprite
/**
* Sets the remaining particle lifetime where the particle starts to
- * fade out
+ * fade out.
*/
void
setFadeIn (int fadeIn)
@@ -193,32 +189,32 @@ class Particle : public Sprite
/**
* Sets the sprite iterator of the particle on the current map to make
- * it easier to remove the particle from the map when it is destroyed
+ * it easier to remove the particle from the map when it is destroyed.
*/
void
setSpriteIterator(std::list<Sprite*>::iterator spriteIterator)
{ mSpriteIterator = spriteIterator; }
/**
- * Gets the sprite iterator of the particle on the current map
+ * Gets the sprite iterator of the particle on the current map.
*/
std::list<Sprite*>::iterator
getSpriteIterator() const
{ return mSpriteIterator; }
/**
- * Sets the current velocity in 3 dimensional space
+ * Sets the current velocity in 3 dimensional space.
*/
void
- setVector(float x, float y, float z)
- { mVectorX = x; mVectorY = y; mVectorZ = z; }
+ setVelocity(float x, float y, float z)
+ { mVelocityX = x; mVelocityY = y; mVelocityZ = z; }
/**
- * Sets the downward acceleration
+ * Sets the downward acceleration.
*/
void
- setGravity(float g)
- { mGravity = g; }
+ setGravity(float gravity)
+ { mGravity = gravity; }
/**
* Sets the ammount of random vector changes
@@ -244,8 +240,8 @@ class Particle : public Sprite
/**
* Sets the distance in pixel the particle can come near the target
- * particle before it is destroyed. Does only make sense after a
- * target particle has been set using setDestination.
+ * particle before it is destroyed. Does only make sense after a target
+ * particle has been set using setDestination.
*/
void setDieDistance(float dist)
{ mInvDieDistance = 1.0f / dist; }
@@ -254,7 +250,7 @@ class Particle : public Sprite
{ return mAlive; }
/**
- * Manually marks the particle for deletion
+ * Manually marks the particle for deletion.
*/
void kill()
{ mAlive = false; mAutoDelete = true; }
@@ -276,17 +272,21 @@ class Particle : public Sprite
private:
// generic properties
- bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/
- Map *mMap; /**< Map the particle is on*/
+ bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */
+ Map *mMap; /**< Map the particle is on. */
std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */
- Emitters mChildEmitters; /**< List of child emitters*/
- Particles mChildParticles; /**< List of particles controlled by this particle*/
- //dynamic particle
- float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */
- float mGravity; /**< Downward acceleration in pixels per game-tick²*/
- int mRandomnes; /**< Ammount of random vector change*/
- float mBounce; /**< How much the particle bounces off when hitting the ground*/
- //follow-point particles
+ Emitters mChildEmitters; /**< List of child emitters. */
+ Particles mChildParticles; /**< List of particles controlled by this particle */
+
+ // dynamic particle
+ float mVelocityX; /**< X speed in pixels per game-tick. */
+ float mVelocityY; /**< Y speed in pixels per game-tick. */
+ float mVelocityZ; /**< Z speed in pixels per game-tick. */
+ float mGravity; /**< Downward acceleration in pixels per game-tick² */
+ int mRandomnes; /**< Ammount of random vector change */
+ float mBounce; /**< How much the particle bounces off when hitting the ground */
+
+ // follow-point particles
Particle *mTarget; /**< The particle that attracts this particle*/
float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
diff --git a/src/particleemitter.cpp b/src/particleemitter.cpp
index 5b5e86b9..ea7b87d6 100644
--- a/src/particleemitter.cpp
+++ b/src/particleemitter.cpp
@@ -248,10 +248,9 @@ ParticleEmitter::readMinMax(xmlNodePtr propertyNode, T def)
{
MinMax<T> retval;
- def = (T)XML::getFloatProperty(propertyNode, "value", (double)def);
- retval.set ( (T)XML::getFloatProperty(propertyNode, "min", (double)def),
- (T)XML::getFloatProperty(propertyNode, "max", (double)def)
- );
+ def = (T) XML::getFloatProperty(propertyNode, "value", (double) def);
+ retval.set((T) XML::getFloatProperty(propertyNode, "min", (double) def),
+ (T) XML::getFloatProperty(propertyNode, "max", (double) def));
return retval;
}
@@ -284,19 +283,17 @@ ParticleEmitter::createParticles()
newParticle->setPosition(
- mParticlePosX.value(),
- mParticlePosY.value(),
- mParticlePosZ.value()
- );
+ mParticlePosX.value(),
+ mParticlePosY.value(),
+ mParticlePosZ.value());
float angleH = mParticleAngleHorizontal.value();
float angleV = mParticleAngleVertical.value();
float power = mParticlePower.value();
- newParticle->setVector(
- cos(angleH) * cos(angleV) * power,
- sin(angleH) * cos(angleV) * power,
- sin(angleV) * power
- );
+ newParticle->setVelocity(
+ cos(angleH) * cos(angleV) * power,
+ sin(angleH) * cos(angleV) * power,
+ sin(angleV) * power);
newParticle->setRandomnes(mParticleRandomnes.value());
newParticle->setGravity(mParticleGravity.value());
@@ -312,10 +309,9 @@ ParticleEmitter::createParticles()
newParticle->setFadeOut(mParticleFadeOut.value());
newParticle->setFadeIn(mParticleFadeIn.value());
- for ( std::list<ParticleEmitter>::iterator i = mParticleChildEmitters.begin();
- i != mParticleChildEmitters.end();
- i++
- )
+ for (std::list<ParticleEmitter>::iterator i = mParticleChildEmitters.begin();
+ i != mParticleChildEmitters.end();
+ i++)
{
newParticle->addEmitter(new ParticleEmitter(*i));
}
diff --git a/src/textparticle.cpp b/src/textparticle.cpp
index dd01d2fe..4ea4dbdc 100644
--- a/src/textparticle.cpp
+++ b/src/textparticle.cpp
@@ -26,7 +26,8 @@
#include "graphics.h"
TextParticle::TextParticle(Map *map, const std::string &text,
- int colorR, int colorG, int colorB, gcn::Font *font):
+ int colorR, int colorG, int colorB,
+ gcn::Font *font):
Particle(map),
mText(text),
mTextFont(font),
@@ -41,8 +42,8 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
if (!mAlive)
return;
- int screenX = (int)mPosX + offsetX;
- int screenY = (int)mPosY - int(mPosZ) + offsetY;
+ int screenX = (int) mPosX + offsetX;
+ int screenY = (int) mPosY - (int) mPosZ + offsetY;
int alpha = 255;
@@ -50,7 +51,7 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
{
alpha *= mLifetimeLeft;
alpha /= mFadeOut;
- };
+ }
if (mLifetimePast < mFadeIn)
{
@@ -59,6 +60,6 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
}
graphics->setFont(mTextFont);
- graphics->setColor(gcn::Color (mColorR, mColorG, mColorB, alpha));
+ graphics->setColor(gcn::Color(mColorR, mColorG, mColorB, alpha));
graphics->drawText(mText, screenX, screenY, gcn::Graphics::CENTER);
}
diff --git a/src/textparticle.h b/src/textparticle.h
index b365c885..134405bb 100644
--- a/src/textparticle.h
+++ b/src/textparticle.h
@@ -33,21 +33,26 @@
class TextParticle : public Particle
{
public:
+ /**
+ * Constructor.
+ */
TextParticle(Map *map, const std::string &text,
- int colorR, int colorG, int colorB, gcn::Font *font);
+ int colorR, int colorG, int colorB,
+ gcn::Font *font);
/**
- * Draws the particle image
+ * Draws the particle image.
*/
virtual void
draw(Graphics *graphics, int offsetX, int offsetY) const;
// hack to improve text visibility
- virtual int getPixelY() const { return (int)(mPosY + mPosZ); }
+ virtual int getPixelY() const
+ { return (int) (mPosY + mPosZ); }
private:
- std::string mText; /**< Text of the particle */
- gcn::Font *mTextFont; /**< Font used for drawing the text */
- int mColorR, mColorG, mColorB; /**< Color used for drawing the text */
+ std::string mText; /**< Text of the particle. */
+ gcn::Font *mTextFont; /**< Font used for drawing the text. */
+ int mColorR, mColorG, mColorB; /**< Color used for drawing the text. */
};
#endif