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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 13:12:46 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 13:12:46 +0000
commit09f8e3e9d9c6ca2bc39c3178c4f21b027ac07bcb (patch)
tree73e0da7b621cebe406e3b456388a4d261f8b170b /src
parent00b3b347f845f8b1550777f09464463af3805098 (diff)
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New equipment window layout and some improvements to equip management
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp2
-rw-r--r--src/game.cpp69
-rw-r--r--src/gui/equipment.cpp39
-rw-r--r--src/gui/equipment.h6
4 files changed, 74 insertions, 42 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 85c737c9..bed0b1d1 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -390,7 +390,7 @@ void Engine::draw()
playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 16, being->text_y - 80);
if (being->weapon != 0 && being->action == ATTACK) {
- weaponset->spriteset[4 * being->frame + dir]->draw(screen,
+ weaponset->spriteset[16 * (being->weapon - 1) + 4 * being->frame + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
}
diff --git a/src/game.cpp b/src/game.cpp
index 753b5a34..954bc63b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -571,11 +571,11 @@ void do_parse() {
}
fclose(file);
*/
-#ifdef __DEBUG
+//#ifdef __DEBUG
FILE *file = fopen("./docs/packet.list", "a");
fprintf(file, "%x\n", RFIFOW(0));
fclose(file);
-#endif
+//#endif
// Parse packet based on their id
switch (id) {
case SMSG_LOGIN_SUCCESS:
@@ -876,7 +876,8 @@ void do_parse() {
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
// Trick because arrows are not considered equipment
- if (RFIFOW(4 + loop * 18 + 2) == 1199)
+ if (RFIFOW(4 + loop * 18 + 2) == 1199 ||
+ RFIFOW(4 + loop * 18 + 2) == 529)
inventoryWindow->items->setEquipment(
RFIFOW(4 + loop * 18), true);
/*char info[40];
@@ -1226,6 +1227,12 @@ void do_parse() {
case 0x00af:
printf("sell %i\n", -RFIFOW(4));
inventoryWindow->increaseQuantity(RFIFOW(2), -RFIFOW(4));
+ // If the item is arrow decrease number from equipment
+ // window when equipped
+ if (inventoryWindow->items->isEquipped(RFIFOW(2)) && (
+ inventoryWindow->items->getId(RFIFOW(2)) == 529 ||
+ inventoryWindow->items->getId(RFIFOW(2)) == 1199 ) )
+ equipmentWindow->arrowsNumber -= RFIFOW(4);
break;
// Use an item
case 0x01c8:
@@ -1327,6 +1334,7 @@ void do_parse() {
// Answer to equip item
case 0x00aa:
+ logger.log("Equipping: %i %i %i", RFIFOW(2), RFIFOW(4), RFIFOB(6));
if (RFIFOB(6) == 0)
chatWindow->chat_log("Unable to equip.", BY_SERVER);
else {
@@ -1337,14 +1345,13 @@ void do_parse() {
mask *= 2;
position++;
}
+ logger.log("Position %i", position-1);
int equippedId = equipmentWindow->equipments[position - 1].id;
if (equippedId > 0)
inventoryWindow->items->setEquipped(
equipmentWindow->equipments[position - 1].inventoryIndex,
false);
- /*char info3[40];
- sprintf(info3, "info3 %i %i", position-1,equippedId);
- chatWindow->chat_log(info3, BY_SERVER);*/
+
inventoryWindow->items->setEquipped(RFIFOW(2),
true);
@@ -1360,21 +1367,18 @@ void do_parse() {
case 1201:
player_node->weapon = 1;
break;
+ case 530:
case 1200:
player_node->weapon = 2;
break;
}
+ //player_node->weapon = 0;
}
}
- /*char info[40];
- sprintf(info, "aa %i %i %i", RFIFOW(2),RFIFOW(4),RFIFOB(6));
- chatWindow->chat_log(info, BY_SERVER);*/
break;
// Equipment related
case 0x01d7:
- /*char content[40];
- sprintf(content, "1d7 %i %i %i", RFIFOB(6), RFIFOW(7), RFIFOW(9));
- chatWindow->chat_log(content, BY_SERVER);*/
+ logger.log("1d7 %i %i %i %i", RFIFOL(2), RFIFOB(6), RFIFOW(7), RFIFOW(9));
break;
// Answer to unequip item
case 0x00ac:
@@ -1388,34 +1392,39 @@ void do_parse() {
mask *= 2;
position++;
}
- int equipmentId = equipmentWindow->equipments[position-1].id;
- if (equipmentId > 0)
- inventoryWindow->items->setEquipped(
- equipmentWindow->equipments[position-1].inventoryIndex, false);
- equipmentWindow->removeEquipment(position - 1);
- inventoryWindow->items->setEquipped(
- inventoryWindow->items->getIndex(), false);
+ inventoryWindow->items->setEquipped(RFIFOW(2), false);
+ switch (inventoryWindow->items->getId(RFIFOW(2))) {
+ case 529:
+ case 1199:
+ equipmentWindow->setArrows(0);
+ equipmentWindow->arrowsNumber = 0;
+ break;
+ default:
+ equipmentWindow->removeEquipment(position - 1);
+ break;
+ }
player_node->weapon = 0;
- }
+ logger.log("Unequipping: %i %i(%i) %i", RFIFOW(2),RFIFOW(4),RFIFOB(6), position -1);
+ }
}
- /*char info2[40];
- sprintf(info2, "ac %i %i %i", RFIFOW(2),RFIFOW(4),RFIFOB(6));
- chatWindow->chat_log(info2, BY_SERVER);*/
break;
// Arrows equipped
case 0x013c:
- /*char info3[40];
- sprintf(info3, "13c %i", RFIFOW(2));
- chatWindow->chat_log(info3, BY_SERVER);*/
- inventoryWindow->items->setEquipped(RFIFOW(2), true);
+ if (RFIFOW(2) > 1) {
+ inventoryWindow->items->setEquipped(RFIFOW(2), true);
+ equipmentWindow->setArrows(
+ inventoryWindow->items->getId(RFIFOW(2)));
+ equipmentWindow->arrowsNumber =
+ inventoryWindow->items->getQuantity(RFIFOW(2));
+ logger.log("Arrows equipped: %i", RFIFOW(2));
+ }
break;
// Various messages
case 0x013b:
- /*char msg[40];
- sprintf(msg, "13b %i", RFIFOW(2));
- chatWindow->chat_log(msg, BY_SERVER);*/
if (RFIFOW(2) == 0)
chatWindow->chat_log("Equip arrows first", BY_SERVER);
+ else
+ logger.log("0x013b: Unhandled message %i", RFIFOW(2));
break;
// Updates a stat value
case 0x00bc:
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index 95e9998c..e55b01b6 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -27,10 +27,12 @@
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
+#include <sstream>
+
EquipmentWindow::EquipmentWindow():
- Window("Equipment")
+ Window("Equipment"), arrows(0)
{
- setContentSize(60, 200);
+ setContentSize(134, 60);
setPosition(40, 40);
ResourceManager *resman = ResourceManager::getInstance();
@@ -60,12 +62,21 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
if (equipments[i].id > 0) {
itemset->spriteset[itemDb.getItemInfo(
equipments[i].id)->getImage() - 1]->draw(
- screen, x + 22, y + 24 * i + 20);
+ screen, x + 24 * (i % 4) + 10, y + 24 * (i / 4) + 25);
}
graphics->setColor(gcn::Color(0, 0, 0));
- graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20));
-
-
+ graphics->drawRectangle(gcn::Rectangle(10 + 24 * (i % 4),
+ 24 * (i / 4) + 25, 20, 20));
+ }
+ graphics->setColor(gcn::Color(0, 0, 0));
+ graphics->drawRectangle(gcn::Rectangle(110, 25, 20, 20));
+ if (arrows) {
+ itemset->spriteset[itemDb.getItemInfo(arrows)->getImage() - 1]->draw(
+ screen, x + 110, y + 25);
+ std::stringstream n;
+ n << arrowsNumber;
+ graphics->drawText(n.str(), 120, 50,
+ gcn::Graphics::CENTER);
}
}
@@ -73,19 +84,27 @@ void EquipmentWindow::action(const std::string &eventId)
{
}
-void EquipmentWindow::addEquipment(int index, int id) {
+void EquipmentWindow::addEquipment(int index, int id)
+{
equipments[index].id = id;
}
-void EquipmentWindow::removeEquipment(int index) {
+void EquipmentWindow::removeEquipment(int index)
+{
equipments[index].id = 0;
}
-void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex) {
+void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex)
+{
equipments[index].inventoryIndex = inventoryIndex;
}
-int EquipmentWindow::getInventoryIndex(int index) {
+int EquipmentWindow::getInventoryIndex(int index)
+{
return equipments[index].inventoryIndex;
}
+void EquipmentWindow::setArrows(int id)
+{
+ arrows = id;
+}
diff --git a/src/gui/equipment.h b/src/gui/equipment.h
index 7a945f4c..8dde09d6 100644
--- a/src/gui/equipment.h
+++ b/src/gui/equipment.h
@@ -68,10 +68,14 @@ class EquipmentWindow : public Window, gcn::ActionListener {
int getInventoryIndex(int index);
+ void setArrows(int id);
+
EQUIPMENT_HOLDER equipments[10];
- private:
+ int arrowsNumber;
+ private:
+ int arrows;
Spriteset *itemset;
};