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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/sprite.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/sprite.h')
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diff --git a/src/sprite.h b/src/sprite.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SPRITE_H
+#define SPRITE_H
+
+#include "resources/spritedef.h"
+
+class Graphics;
+class Image;
+
+class Sprite
+{
+ public:
+ virtual ~Sprite() {}
+
+ /**
+ * Resets the sprite.
+ */
+ virtual void reset() = 0;
+
+ /**
+ * Plays an action using the current direction
+ */
+ virtual void play(SpriteAction action) = 0;
+
+ /**
+ * Inform the animation of the passed time so that it can output the
+ * correct animation frame.
+ */
+ virtual void update(int time) = 0;
+
+ /**
+ * Draw the current animation frame at the coordinates given in screen
+ * pixels.
+ */
+ virtual bool draw(Graphics* graphics, int posX, int posY) const = 0;
+
+ /**
+ * Gets the width in pixels of the image of the current frame
+ */
+ virtual int getWidth() const = 0;
+
+ /**
+ * Gets the height in pixels of the image of the current frame
+ */
+ virtual int getHeight() const = 0;
+
+ /**
+ * Returns a reference to the current image being drawn.
+ */
+ virtual Image* getImage() const = 0;
+
+ /**
+ * Sets the direction.
+ */
+ virtual void setDirection(SpriteDirection direction) = 0;
+
+ /**
+ * Sets the alpha value of the animated sprite
+ */
+ virtual void setAlpha(float alpha)
+ { mAlpha = alpha; }
+
+ /**
+ * Returns the current alpha opacity of the animated sprite.
+ */
+ virtual float getAlpha() const
+ { return mAlpha; }
+
+ protected:
+ float mAlpha; /**< The alpha opacity used to draw */
+};
+
+#endif // SPRITE_H