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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 12:27:56 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 12:27:56 +0000
commitca58ec1faedca0081ecd233f2cefa1ba783cebf4 (patch)
tree11216c01bb8867a9bd4ad6d4b8bdefc3c61a952a /src/resources/soundeffect.h
parent5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc (diff)
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Merged revisions 3642,3662-3664,3667 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3642 | gmelquio | 2007-10-19 19:46:46 +0200 (Fri, 19 Oct 2007) | 1 line Factored code between resource handlers. Implemented failure-friendly sprite loader. ........ r3662 | gmelquio | 2007-10-21 21:01:16 +0200 (Sun, 21 Oct 2007) | 1 line Added persistent positioning. ........ r3663 | gmelquio | 2007-10-21 21:03:43 +0200 (Sun, 21 Oct 2007) | 1 line Fixed missing pixels at bottom and right. ........ r3664 | gmelquio | 2007-10-21 21:05:56 +0200 (Sun, 21 Oct 2007) | 1 line Changed to use default values when restoring missing settings. ........ r3667 | gmelquio | 2007-10-21 22:09:08 +0200 (Sun, 21 Oct 2007) | 1 line Fixed invisible text in dropboxes and shopboxes. ........
Diffstat (limited to 'src/resources/soundeffect.h')
-rw-r--r--src/resources/soundeffect.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h
index 007f5a77..866c53ec 100644
--- a/src/resources/soundeffect.h
+++ b/src/resources/soundeffect.h
@@ -45,13 +45,11 @@ class SoundEffect : public Resource
*
* @param buffer The memory buffer containing the sample data.
* @param bufferSize The size of the memory buffer in bytes.
- * @param idPath The path identifying the resource.
*
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
- static SoundEffect*
- load(void* buffer, unsigned int bufferSize, const std::string &idPath);
+ static Resource *load(void *buffer, unsigned bufferSize);
/**
* Plays the sample.
@@ -69,7 +67,7 @@ class SoundEffect : public Resource
/**
* Constructor.
*/
- SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect);
+ SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {}
Mix_Chunk *mChunk;
};