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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-17 20:23:33 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-04 21:41:25 +0100 |
commit | ad276ae0d4679aee9d7e6082fa602b49c6fd940a (patch) | |
tree | df3ff4eb6a315faaf722815c4af1e6398a40e81f /src/resources/resourcemanager.cpp | |
parent | 33130dd288f5842f0edde0fff8618cdfe3afc856 (diff) | |
download | mana-ad276ae0d4679aee9d7e6082fa602b49c6fd940a.tar.gz mana-ad276ae0d4679aee9d7e6082fa602b49c6fd940a.tar.bz2 mana-ad276ae0d4679aee9d7e6082fa602b49c6fd940a.tar.xz mana-ad276ae0d4679aee9d7e6082fa602b49c6fd940a.zip |
Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
(cherry picked from mainline)
Diffstat (limited to 'src/resources/resourcemanager.cpp')
-rw-r--r-- | src/resources/resourcemanager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index a1965d57..3d42d92e 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -215,7 +215,7 @@ std::string ResourceManager::getPath(const std::string &file) return path; } -Resource *ResourceManager::get(std::string const &idPath, generator fun, +Resource *ResourceManager::get(const std::string &idPath, generator fun, void *data) { // Check if the id exists, and return the value if it does. @@ -267,7 +267,7 @@ struct ResourceLoader } }; -Resource *ResourceManager::load(std::string const &path, loader fun) +Resource *ResourceManager::load(const std::string &path, loader fun) { ResourceLoader l = { this, path, fun }; return get(path, ResourceLoader::load, &l); @@ -309,7 +309,7 @@ struct DyedImageLoader } }; -Image *ResourceManager::getImage(std::string const &idPath) +Image *ResourceManager::getImage(const std::string &idPath) { DyedImageLoader l = { this, idPath }; return static_cast<Image*>(get(idPath, DyedImageLoader::load, &l)); @@ -351,8 +351,7 @@ struct SpriteDefLoader } }; -SpriteDef *ResourceManager::getSprite - (std::string const &path, int variant) +SpriteDef *ResourceManager::getSprite(const std::string &path, int variant) { SpriteDefLoader l = { path, variant }; std::stringstream ss; @@ -381,7 +380,8 @@ void ResourceManager::release(Resource *res) ResourceManager *ResourceManager::getInstance() { // Create a new instance if necessary. - if (instance == NULL) instance = new ResourceManager(); + if (!instance) + instance = new ResourceManager(); return instance; } |