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authorJared Adams <jaxad0127@gmail.com>2010-03-25 23:45:27 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-26 06:53:05 -0600
commit3be9cace41bcef4b7bf55bffea5d3596bd588e7e (patch)
tree174cb77c11ddf755eaea52bba836b496d177ff91 /src/playerrelations.cpp
parent48754058d7be3f433734cb1524e9e74cfd4fd55f (diff)
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Replace most dynamic_casts with static_casts
The remaining instances can't easily or safely be changed as the classes involved don't have type information like Being does. Reviewed-by: Freeyorp
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r--src/playerrelations.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
index 95463192..113ce224 100644
--- a/src/playerrelations.cpp
+++ b/src/playerrelations.cpp
@@ -221,10 +221,9 @@ bool PlayerRelationsManager::hasPermission(const std::string &name,
// execute `ignore' strategy, if possible
if (mIgnoreStrategy)
{
- Player *to_ignore = dynamic_cast<Player *>(beingManager->findBeingByName(name, Being::PLAYER));
-
- if (to_ignore)
- mIgnoreStrategy->ignore(to_ignore, rejections);
+ Being *b = beingManager->findBeingByName(name, Being::PLAYER);
+ if (b->getType() == Being::PLAYER)
+ mIgnoreStrategy->ignore(static_cast<Player *>(b), rejections);
}
}