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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-07 17:15:12 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-07 17:15:12 +0100 |
commit | 057b17859cb9fadf5ce633d31eade2dd75ddbb29 (patch) | |
tree | e756dea8ad0abd213f49140d632032c8074bf297 /src/playerrelations.cpp | |
parent | 3b6c67de81b54d2a6503bd0e9c377b260e4356ac (diff) | |
download | mana-057b17859cb9fadf5ce633d31eade2dd75ddbb29.tar.gz mana-057b17859cb9fadf5ce633d31eade2dd75ddbb29.tar.bz2 mana-057b17859cb9fadf5ce633d31eade2dd75ddbb29.tar.xz mana-057b17859cb9fadf5ce633d31eade2dd75ddbb29.zip |
Use SDL_gfx to limit the framerate
Makes sense if we depend on SDL_gfx anyway, and it seems to do a better
job at it than the code we had.
Diffstat (limited to 'src/playerrelations.cpp')
0 files changed, 0 insertions, 0 deletions