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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-22 11:12:17 +0100 |
commit | c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch) | |
tree | d87655455c0a331c73bf5b762701fafaa5348688 /src/openglgraphics.cpp | |
parent | 0d613d75b732c0d057acc3004f9b4322cf73d449 (diff) | |
download | mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.gz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.bz2 mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.xz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.zip |
Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index e2fd9397..4eb0c60a 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -77,7 +77,17 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) mHWAccel = hwaccel; if (fs) + { displayFlags |= SDL_FULLSCREEN; + } + else + { + // Resizing currently not supported on Windows, where it would require + // reuploading all textures. +#if !defined(_WIN32) + displayFlags |= SDL_RESIZABLE; +#endif + } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); @@ -654,6 +664,7 @@ void OpenGLGraphics::_beginDraw() void OpenGLGraphics::_endDraw() { + popClipArea(); } SDL_Surface* OpenGLGraphics::getScreenshot() |