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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-04-15 01:16:02 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-04-15 01:16:02 +0000 |
commit | a3770925c652e0d2bab15f5bd46fa740345a28d0 (patch) | |
tree | 4c6314e6a0958637ba20ca96c8cd2408a70da091 /src/openglgraphics.cpp | |
parent | b409169d1dea71cb225778ca422a62012bc8b24f (diff) | |
download | mana-a3770925c652e0d2bab15f5bd46fa740345a28d0.tar.gz mana-a3770925c652e0d2bab15f5bd46fa740345a28d0.tar.bz2 mana-a3770925c652e0d2bab15f5bd46fa740345a28d0.tar.xz mana-a3770925c652e0d2bab15f5bd46fa740345a28d0.zip |
Rely on default 0 value for z axis.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index acc0fbb9..f2406e38 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -259,7 +259,7 @@ void OpenGLGraphics::drawPoint(int x, int y) setTexturingAndBlending(false); glBegin(GL_POINTS); - glVertex3i(x, y, 0); + glVertex2i(x, y); glEnd(); } @@ -268,12 +268,12 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) setTexturingAndBlending(false); glBegin(GL_LINES); - glVertex3f(x1 + 0.5f, y1 + 0.5f, 0); - glVertex3f(x2 + 0.5f, y2 + 0.5f, 0); + glVertex2f(x1 + 0.5f, y1 + 0.5f); + glVertex2f(x2 + 0.5f, y2 + 0.5f); glEnd(); glBegin(GL_POINTS); - glVertex3f(x2 + 0.5f, y2 + 0.5f, 0); + glVertex2f(x2 + 0.5f, y2 + 0.5f); glEnd(); } @@ -327,10 +327,10 @@ void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled) setTexturingAndBlending(false); glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex3f(rect.x + offset, rect.y + offset, 0); - glVertex3f(rect.x + rect.width - offset, rect.y + offset, 0); - glVertex3f(rect.x + rect.width - offset, rect.y + rect.height - offset, 0); - glVertex3f(rect.x + offset, rect.y + rect.height - offset, 0); + glVertex2f(rect.x + offset, rect.y + offset); + glVertex2f(rect.x + rect.width - offset, rect.y + offset); + glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset); + glVertex2f(rect.x + offset, rect.y + rect.height - offset); glEnd(); } @@ -342,16 +342,16 @@ void OpenGLGraphics::drawTexedQuad(int x, int y, int w, int h, // Draw a textured quad glBegin(GL_QUADS); glTexCoord2f(texX1, texY1); - glVertex3i(x, y, 0); + glVertex2i(x, y); glTexCoord2f(texX2, texY1); - glVertex3i(x + w, y, 0); + glVertex2i(x + w, y); glTexCoord2f(texX2, texY2); - glVertex3i(x + w, y + h, 0); + glVertex2i(x + w, y + h); glTexCoord2f(texX1, texY2); - glVertex3i(x, y + h, 0); + glVertex2i(x, y + h); glEnd(); } |