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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-13 22:48:28 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-16 17:42:45 -0600 |
commit | 11a6f342e579c26320334b9ae9735701386e3b25 (patch) | |
tree | 5de9a3647f881a1f27f4dc31054ad086bdc86d84 /src/npc.h | |
parent | 9f6c1f0bd9d2ef9a3be35fee2c488d8ea6c09d6d (diff) | |
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Add race support for eAthena
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -30,12 +30,14 @@ class Text; class NPC : public Player { public: - NPC(int id, int job, Map *map); + NPC(int id, int subtype, Map *map); void setName(const std::string &name); virtual Type getType() const { return Being::NPC; } + virtual void setSubtype(Uint16 subtype); + void talk(); void setSprite(unsigned int slot, int id, |