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authorIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
committerIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
commit0dde31c3db09113639fa443142995b6efcff6646 (patch)
tree9e91488f812067dae7a91f84393a930ffe31b626 /src/npc.h
parent6cd131052c78af04e794409189a0d7e16dcc0c51 (diff)
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Fix NPC handling to not need a handle on the NPC
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/npc.h')
-rw-r--r--src/npc.h13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/npc.h b/src/npc.h
index 0dc9c742..e1bf9737 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -23,6 +23,8 @@
#ifndef NPC_H
#define NPC_H
+#include <SDL_types.h>
+
#include "player.h"
class Network;
@@ -42,14 +44,7 @@ class NPC : public Player
virtual Type getType() const;
- void talk();
- void nextDialog();
- void dialogChoice(char choice);
- void integerInput(int value);
- void stringInput(const std::string &value);
-
- void buy();
- void sell();
+ void talk();;
static bool mTalking;
@@ -60,6 +55,6 @@ class NPC : public Player
Text *mName;
};
-extern NPC *current_npc;
+extern Uint32 current_npc;
#endif