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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-02-12 17:47:01 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-02-13 10:18:06 +0100
commit787a8f1e72a7640eb4c356e692fe763ac185f159 (patch)
treed034dfd90d92b920f96157c75b8d7f078843e434 /src/net
parentf215d88305b914b6f8afdf4b360b116054589211 (diff)
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Support changing being base type
The GM command @class (alias @charclass) can be used by GMs to change their character class (also referred to as job, race, base or species). Changes of the class are now supported, even supporting switching between appearing as player, monster or NPC. Part of https://git.themanaworld.org/mana/mana/-/issues/92
Diffstat (limited to 'src/net')
-rw-r--r--src/net/tmwa/adminhandler.cpp3
-rw-r--r--src/net/tmwa/beinghandler.cpp58
-rw-r--r--src/net/tmwa/charserverhandler.cpp25
-rw-r--r--src/net/tmwa/charserverhandler.h2
4 files changed, 58 insertions, 30 deletions
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp
index c60050bd..4c4ecdad 100644
--- a/src/net/tmwa/adminhandler.cpp
+++ b/src/net/tmwa/adminhandler.cpp
@@ -68,10 +68,7 @@ void AdminHandler::handleMessage(MessageIn &msg)
id = msg.readInt32();
int ip = msg.readInt32();
if (Being *player = actorSpriteManager->findBeing(id))
- {
player->setIp(ip);
- player->updateName();
- }
break;
}
}
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index e2c4f158..ba983542 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -78,29 +78,51 @@ BeingHandler::BeingHandler(bool enableSync):
handledMessages = _messages;
}
-static Being *createBeing(int id, short job)
+static ActorSprite::Type typeFromJob(short job)
{
- ActorSprite::Type type = ActorSprite::UNKNOWN;
if (job <= 25 || (job >= 4001 && job <= 4049))
- type = ActorSprite::PLAYER;
- else if (job >= 46 && job <= 1000)
- type = ActorSprite::NPC;
- else if (job > 1000 && job <= 2000)
- type = ActorSprite::MONSTER;
- else if (job == 45)
+ return ActorSprite::PLAYER;
+ if (job >= 46 && job <= 1000)
+ return ActorSprite::NPC;
+ if (job > 1000 && job <= 2000)
+ return ActorSprite::MONSTER;
+ if (job == 45)
+ return ActorSprite::PORTAL;
+
+ return ActorSprite::UNKNOWN;
+}
+
+static Being *createBeing(int id, short job)
+{
+ const auto type = typeFromJob(job);
+ if (type == ActorSprite::PORTAL)
return nullptr; // Skip portals
Being *being = actorSpriteManager->createBeing(id, type, job);
if (type == ActorSprite::PLAYER || type == ActorSprite::NPC)
{
- MessageOut outMsg(0x0094);
- outMsg.writeInt32(id);//readLong(2));
+ MessageOut outMsg(CMSG_NAME_REQUEST);
+ outMsg.writeInt32(id);
}
return being;
}
+static void updateBeingType(Being *being, short job)
+{
+ const auto type = typeFromJob(job);
+ const bool typeChanged = being->getType() != type;
+
+ being->setType(type, job);
+
+ if (typeChanged && type == ActorSprite::PLAYER)
+ {
+ MessageOut outMsg(CMSG_NAME_REQUEST);
+ outMsg.writeInt32(being->getId());
+ }
+}
+
static void handleMoveMessage(Map *map, Being *dstBeing,
Uint16 srcX, Uint16 srcY,
Uint16 dstX, Uint16 dstY)
@@ -209,7 +231,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
speed = 150.0f; // In ticks per tile * 10
dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10));
- dstBeing->setSubtype(job);
+ updateBeingType(dstBeing, job);
hairStyle = msg.readInt16();
weapon = msg.readInt16();
headBottom = msg.readInt16();
@@ -417,6 +439,9 @@ void BeingHandler::handleMessage(MessageIn &msg)
switch (type)
{
+ case LOOK::BASE:
+ updateBeingType(dstBeing, id);
+ break;
case LOOK::HAIR:
{
// const int look = id / 256;
@@ -531,7 +556,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
else
dstBeing->setMoveSpeed(Net::getPlayerHandler()->getDefaultMoveSpeed());
- dstBeing->setSubtype(job);
+ updateBeingType(dstBeing, job);
hairStyle = msg.readInt16();
weapon = msg.readInt16();
shield = msg.readInt16();
@@ -545,8 +570,9 @@ void BeingHandler::handleMessage(MessageIn &msg)
headTop = msg.readInt16();
headMid = msg.readInt16();
hairColor = msg.readInt16();
- shoes = msg.readInt16();
- gloves = msg.readInt16();
+ msg.readInt16(); // clothes_color
+ msg.readInt8(); // head_dir
+ msg.readInt8(); // unused2
msg.readInt32(); // guild
msg.readInt16(); // emblem
msg.readInt16(); // manner
@@ -601,11 +627,11 @@ void BeingHandler::handleMessage(MessageIn &msg)
}
else if (msg.getId() == SMSG_PLAYER_MOVE)
{
- msg.readInt8(); // unknown
+ msg.readInt8(); // five
}
msg.readInt8(); // Lv
- msg.readInt8(); // unknown
+ msg.readInt8(); // unused
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 636b58ce..39155201 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -28,7 +28,6 @@
#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"
-#include "net/logindata.h"
#include "net/net.h"
#include "net/tmwa/gamehandler.h"
@@ -210,21 +209,20 @@ void CharServerHandler::readPlayerData(MessageIn &msg, Net::Character *character
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
- auto *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
- tempPlayer->setGender(token.sex);
+ const int id = msg.readInt32();
character->data.mAttributes[EXP] = msg.readInt32();
character->data.mAttributes[MONEY] = msg.readInt32();
character->data.mStats[JOB].exp = msg.readInt32();
- int temp = msg.readInt32();
+ const int temp = msg.readInt32();
character->data.mStats[JOB].base = temp;
character->data.mStats[JOB].mod = temp;
- tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
- tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+ const int shoe = msg.readInt16();
+ const int gloves = msg.readInt16();
+ const int cape = msg.readInt16();
+ const int misc1 = msg.readInt16();
msg.readInt32(); // option
msg.readInt32(); // karma
@@ -240,8 +238,15 @@ void CharServerHandler::readPlayerData(MessageIn &msg, Net::Character *character
const uint16_t race = msg.readInt16(); // class (used for race)
int hairStyle = msg.readInt8();
msg.readInt8(); // look
- tempPlayer->setSubtype(race);
- Uint16 weapon = msg.readInt16();
+ const uint16_t weapon = msg.readInt16();
+
+ auto *tempPlayer = new LocalPlayer(id, race);
+ tempPlayer->setGender(token.sex);
+
+ tempPlayer->setSprite(SPRITE_SHOE, shoe);
+ tempPlayer->setSprite(SPRITE_GLOVES, gloves);
+ tempPlayer->setSprite(SPRITE_CAPE, cape);
+ tempPlayer->setSprite(SPRITE_MISC1, misc1);
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
character->data.mAttributes[LEVEL] = msg.readInt16();
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index 646a545e..b0d3e970 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -74,7 +74,7 @@ class CharServerHandler final : public MessageHandler, public Net::CharHandler
void connect();
private:
- void readPlayerData(MessageIn &msg, Net::Character *character);
+ static void readPlayerData(MessageIn &msg, Net::Character *character);
};
} // namespace TmwAthena