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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-05-14 18:57:32 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-05-14 18:57:32 +0000 |
commit | 2d648c5dc29a1ceae154194c23c799c7076894b4 (patch) | |
tree | f6c31a30260b80713257be211b139263b3291098 /src/net | |
parent | 41906acb990895831e3b2c39102f41c9b580ae10 (diff) | |
download | mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.gz mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.bz2 mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.xz mana-2d648c5dc29a1ceae154194c23c799c7076894b4.zip |
Added ability to define friends, players you want to ignore or disregard and
configure whether trading is allowed. Based on new popup code, configuration
improvements to store hierarchical data and a table model.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/beinghandler.cpp | 6 | ||||
-rw-r--r-- | src/net/chathandler.cpp | 43 | ||||
-rw-r--r-- | src/net/tradehandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tradehandler.h | 18 |
4 files changed, 40 insertions, 42 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 4c77523a..959a4972 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -36,6 +36,7 @@ #include "../main.h" #include "../particle.h" #include "../sound.h" +#include "../player_relations.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ @@ -245,8 +246,9 @@ void BeingHandler::handleMessage(MessageIn *msg) break; } - dstBeing->mEmotion = msg->readInt8(); - dstBeing->mEmotionTime = EMOTION_TIME; + if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) + dstBeing->setEmote(msg->readInt8(), EMOTION_TIME); + break; case SMSG_BEING_CHANGE_LOOKS: diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp index d2e1361e..524911d3 100644 --- a/src/net/chathandler.cpp +++ b/src/net/chathandler.cpp @@ -32,6 +32,7 @@ #include "../being.h" #include "../beingmanager.h" #include "../game.h" +#include "../player_relations.h" #include "../gui/chat.h" @@ -40,6 +41,8 @@ extern Being *player_node; +#define SERVER_NAME "Server" + ChatHandler::ChatHandler() { static const Uint16 _messages[] = { @@ -89,14 +92,20 @@ void ChatHandler::handleMessage(MessageIn *msg) break; chatMsg = msg->readString(chatMsgLength); - if (nick != "Server") + if (nick != SERVER_NAME) chatMsg = nick + " : " + chatMsg; - chatWindow->chatLog(chatMsg, (nick == "Server") ? BY_SERVER : ACT_WHISPER); + + if (nick == SERVER_NAME) + chatWindow->chatLog(chatMsg, BY_SERVER); + else { + if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) + chatWindow->chatLog(chatMsg, ACT_WHISPER); + } break; // Received speech from being - case SMSG_BEING_CHAT: + case SMSG_BEING_CHAT: { chatMsgLength = msg->readInt16() - 8; being = beingManager->findBeing(msg->readInt32()); @@ -106,14 +115,27 @@ void ChatHandler::handleMessage(MessageIn *msg) } chatMsg = msg->readString(chatMsgLength); - chatWindow->chatLog(chatMsg, BY_OTHER); - chatMsg.erase(0, chatMsg.find(" : ", 0) + 3); + + std::string::size_type pos = chatMsg.find(" : ", 0); + std::string sender_name = ((pos == std::string::npos) + ? "" + : chatMsg.substr(0, pos)); + + // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side + // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. + if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) + chatWindow->chatLog(chatMsg, BY_OTHER); + + chatMsg.erase(0, pos + 3); trim(chatMsg); - being->setSpeech(chatMsg, SPEECH_TIME); + + if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) + being->setSpeech(chatMsg, SPEECH_TIME); break; + } case SMSG_PLAYER_CHAT: - case SMSG_GM_CHAT: + case SMSG_GM_CHAT: { chatMsgLength = msg->readInt16() - 4; if (chatMsgLength <= 0) @@ -122,17 +144,17 @@ void ChatHandler::handleMessage(MessageIn *msg) } chatMsg = msg->readString(chatMsgLength); + std::string::size_type pos = chatMsg.find(" : ", 0); if (msg->getId() == SMSG_PLAYER_CHAT) { chatWindow->chatLog(chatMsg, BY_PLAYER); - std::string::size_type pos = chatMsg.find(" : ", 0); if (pos != std::string::npos) - { chatMsg.erase(0, pos + 3); - } + trim(chatMsg); + player_node->setSpeech(chatMsg, SPEECH_TIME); } else @@ -140,6 +162,7 @@ void ChatHandler::handleMessage(MessageIn *msg) chatWindow->chatLog(chatMsg, BY_GM); } break; + } case SMSG_WHO_ANSWER: chatWindow->chatLog("Online users: " + toString(msg->readInt32()), diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp index 57060684..9b3c590e 100644 --- a/src/net/tradehandler.cpp +++ b/src/net/tradehandler.cpp @@ -28,6 +28,7 @@ #include "../item.h" #include "../localplayer.h" +#include "../player_relations.h" #include "../gui/chat.h" #include "../gui/confirm_dialog.h" @@ -48,8 +49,7 @@ namespace { } listener; } -TradeHandler::TradeHandler(): - mAcceptTradeRequests(true) +TradeHandler::TradeHandler() { static const Uint16 _messages[] = { SMSG_TRADE_REQUEST, @@ -64,15 +64,6 @@ TradeHandler::TradeHandler(): handledMessages = _messages; } -void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests) -{ - mAcceptTradeRequests = acceptTradeRequests; - if (mAcceptTradeRequests) { - chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER); - } else { - chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER); - } -} void TradeHandler::handleMessage(MessageIn *msg) { @@ -87,7 +78,7 @@ void TradeHandler::handleMessage(MessageIn *msg) // special message about the player being occupied. tradePartnerName = msg->readString(24); - if (mAcceptTradeRequests) + if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) { if (!player_node->tradeRequestOk()) { diff --git a/src/net/tradehandler.h b/src/net/tradehandler.h index 00f2cf38..a1971004 100644 --- a/src/net/tradehandler.h +++ b/src/net/tradehandler.h @@ -34,24 +34,6 @@ class TradeHandler : public MessageHandler TradeHandler(); void handleMessage(MessageIn *msg); - - /** - * Returns whether trade requests are accepted. - * - * @see setAcceptTradeRequests - */ - bool acceptTradeRequests() const - { return mAcceptTradeRequests; } - - /** - * Sets whether trade requests are accepted. When set to false, trade - * requests are automatically denied. When true, a popup will ask the - * player whether he wants to trade. - */ - void setAcceptTradeRequests(bool acceptTradeRequests); - - private: - bool mAcceptTradeRequests; }; #endif |