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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-05 10:13:15 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-06 21:49:14 +0000
commit3ce39d2b497ab5356290a22b324181386af51c51 (patch)
tree1b923b8be7e4d2ce8ff70768dc7fff596487935c /src/net/tmwa/charserverhandler.cpp
parenta9df89bda908e3b3d443db7f3ca865b6f12c75e5 (diff)
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General code cleanups
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index d6b1f5a0..636b58ce 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -74,7 +74,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
- case SMSG_CHAR_LOGIN:
+ case SMSG_CHAR_LOGIN:
{
msg.skip(2); // Length word
msg.skip(20); // Unused
@@ -280,12 +280,12 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
return;
std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Luck:"));
+ attributes.emplace_back(_("Strength:"));
+ attributes.emplace_back(_("Agility:"));
+ attributes.emplace_back(_("Vitality:"));
+ attributes.emplace_back(_("Intelligence:"));
+ attributes.emplace_back(_("Dexterity:"));
+ attributes.emplace_back(_("Luck:"));
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();