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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-18 19:20:34 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-02 15:31:41 +0100
commitf5de9ae444f1bca1f6ba6969214e9a8cacb15f68 (patch)
treef9b9c699c52d279cdc4d93b09f48dd3b24403f5b /src/net/tmwa/beinghandler.cpp
parent7cc504d993fa948ae2e10848993f4552b2d6daaa (diff)
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Fix to the hair colors and styles handling.
- I made the charCreatedialog handle a possible max permitted color Id and a minimum hair style id for tA. - Added a foundation to later load the styles and colors from the same file, to handle the Mana-issue #224 for manaserv. - Support for non-contiguous hair color and style ids has also been added. - I also replaced the < and > arrow signs with images. Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index bcfb335f..c94e08df 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -245,7 +245,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
dstBeing->setGender((gender == 0)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, HairDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ hairDB.getHairColor(hairColor));
dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
dstBeing->setSprite(SPRITE_HAT, headTop);
@@ -486,7 +487,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
dstBeing->setSprite(SPRITE_TOPCLOTHES, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setSpriteColor(SPRITE_HAIR, HairDB::get(id));
+ dstBeing->setSpriteColor(SPRITE_HAIR,
+ hairDB.getHairColor(id));
break;
case 8: // eAthena LOOK_SHIELD
dstBeing->setSprite(SPRITE_SHIELD, id);
@@ -613,7 +615,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
//dstBeing->setSprite(SPRITE_CAPE, cape);
//dstBeing->setSprite(SPRITE_MISC1, misc1);
//dstBeing->setSprite(SPRITE_MISC2, misc2);
- dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, HairDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ hairDB.getHairColor(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{