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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 16:19:55 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 17:16:37 +0100
commit6cd8881f1b11c99f8e72735017e743c50094e922 (patch)
tree7f6726d2ed01fe39b78c4e2eb6cc4561c6e0db80 /src/net/tmwa/beinghandler.cpp
parent93ad5ec32de124dfa0c054acfd1f2a378cb9ca75 (diff)
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Turned the PlayerRelation struct into an enum class
Less code to achieve the same thing (strong type and namespaced values). The permissions related values have been moved to a PlayerPermissions struct, which is also a bit less confusing.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 159352cc..e2c4f158 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -396,7 +396,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
break;
}
- if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
+ if (player_relations.hasPermission(dstBeing, PlayerPermissions::EMOTE))
{
const int fx = EmoteDB::get(msg.readInt8() - 1).effectId;
effectManager->trigger(fx, dstBeing);