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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-07-04 12:13:01 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-07-04 21:17:55 +0200
commit1debcc8032f01dd2bb64f2725143121b57320876 (patch)
tree85cba14f5309a487913c0c430811273343211f8f /src/net/manaserv/guildhandler.cpp
parent3fb53be63095dad2ebcfd52d44f13d20f630e478 (diff)
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Added logging priorities and use SDLs logging facilities
By using SDL logging, we can rely on SDL to filter the log messages by their priority before they get sent to our custom output function. For example, we now no longer get entries for created and destroyed Window instances by default, since these have only "debug" priority whereas the default priority for the "app" category is "info". We can also get log messages raised by SDL itself in our log now. Log levels can be controlled per category through the "SDL_LOGGING" environment variable. Many existing log messages have been assigned a category based on their existing prefix.
Diffstat (limited to 'src/net/manaserv/guildhandler.cpp')
-rw-r--r--src/net/manaserv/guildhandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 9fdbafc2..bae38c37 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -73,7 +73,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
{
case CPMSG_GUILD_CREATE_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
+ Log::info("Received CPMSG_GUILD_CREATE_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
@@ -88,7 +88,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_INVITE_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
+ Log::info("Received CPMSG_GUILD_INVITE_RESPONSE");
const unsigned char response = msg.readInt8();
if (response == ERRMSG_OK)
{
@@ -111,7 +111,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_ACCEPT_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
+ Log::info("Received CPMSG_GUILD_ACCEPT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge accepted into guild
@@ -121,7 +121,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
+ Log::info("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
std::string name;
@@ -152,7 +152,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_UPDATE_LIST:
{
- logger->log("Received CPMSG_GUILD_UPDATE_LIST");
+ Log::info("Received CPMSG_GUILD_UPDATE_LIST");
short guildId = msg.readInt16();
std::string name = msg.readString();
char eventId = msg.readInt8();
@@ -189,14 +189,14 @@ void GuildHandler::handleMessage(MessageIn &msg)
break;
default:
- logger->log("Invalid guild event");
+ Log::info("Invalid guild event");
}
}
} break;
case CPMSG_GUILD_INVITED:
{
- logger->log("Received CPMSG_GUILD_INVITED");
+ Log::info("Received CPMSG_GUILD_INVITED");
std::string inviterName = msg.readString();
std::string guildName = msg.readString();
int guildId = msg.readInt16();
@@ -207,7 +207,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
+ Log::info("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
@@ -223,14 +223,14 @@ void GuildHandler::handleMessage(MessageIn &msg)
case CPMSG_GUILD_REJOIN:
{
- logger->log("Received CPMSG_GUILD_REJOIN");
+ Log::info("Received CPMSG_GUILD_REJOIN");
joinedGuild(msg);
} break;
case CPMSG_GUILD_QUIT_RESPONSE:
{
- logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
+ Log::info("Received CPMSG_GUILD_QUIT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
@@ -247,7 +247,7 @@ void GuildHandler::handleMessage(MessageIn &msg)
} break;
case CPMSG_GUILD_KICK_NOTIFICATION:
{
- logger->log("Received CPMSG_GUILD_KICK_NOTIFICATION");
+ Log::info("Received CPMSG_GUILD_KICK_NOTIFICATION");
const int guildId = msg.readInt16();
std::string player = msg.readString();