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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/ea/playerhandler.cpp | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 7fb4dab9..34e0daf4 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -80,15 +80,15 @@ namespace { { Net::getPlayerHandler()->respawn(); deathNotice = NULL; - buyDialog->setVisible(false); - sellDialog->setVisible(false); - buySellDialog->setVisible(false); + + BuyDialog::closeAll(); + BuySellDialog::closeAll(); + NpcDialog::closeAll(); + SellDialog::closeAll(); if (storageWindow->isVisible()) storageWindow->close(); viewport->closePopupMenu(); - npcDialog->closeDialog(); - current_npc = 0; } } deathListener; |