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authorJared Adams <jaxad0127@gmail.com>2010-02-24 06:50:35 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-24 07:55:20 -0700
commitf6d50d0cbe12f8799e6fec844816defc8711df37 (patch)
tree344f28132bd3aa54ce058e92b4696d00f3a7bc0c /src/net/ea/guildhandler.cpp
parent3adb0710b9b0262b7d7a03aa687e78c232f04d06 (diff)
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Add more to eAthena guild support
It's not complete yet, but it is closer. Also fix up handling of guild/party members. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r--src/net/ea/guildhandler.cpp330
1 files changed, 300 insertions, 30 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 66576da4..bb2fdff7 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -20,26 +20,55 @@
#include "net/ea/guildhandler.h"
+#include "guild.h"
#include "localplayer.h"
#include "log.h"
-#include "gui/widgets/chattab.h"
+#include "gui/socialwindow.h"
#include "net/ea/messagein.h"
#include "net/ea/protocol.h"
+#include "net/ea/gui/guildtab.h"
+
#include "utils/gettext.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena {
+GuildTab *guildTab = 0;
+Guild *eaGuild;
+
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
SMSG_GUILD_CREATE_RESPONSE,
- SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_POSITION_INFO,
+ SMSG_GUILD_MEMBER_LOGIN,
+ SMSG_GUILD_MASTER_OR_MEMBER,
+ SMSG_GUILD_BASIC_INFO,
+ SMSG_GUILD_ALIANCE_INFO,
+ SMSG_GUILD_MEMBER_LIST,
+ SMSG_GUILD_POS_NAME_LIST,
+ SMSG_GUILD_POS_INFO_LIST,
+ SMSG_GUILD_POSITION_CHANGED,
+ SMSG_GUILD_MEMBER_POS_CHANGE,
+ SMSG_GUILD_EMBLEM,
+ SMSG_GUILD_SKILL_INFO,
+ SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
+ SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_LEAVE,
+ SMSG_GUILD_EXPULSION,
+ SMSG_GUILD_EXPULSION_LIST,
+ SMSG_GUILD_MESSAGE,
+ SMSG_GUILD_SKILL_UP,
+ SMSG_GUILD_REQ_ALLIANCE,
+ SMSG_GUILD_REQ_ALLIANCE_ACK,
+ SMSG_GUILD_DEL_ALLIANCE,
+ SMSG_GUILD_OPPOSITION_ACK,
+ SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
@@ -47,6 +76,12 @@ GuildHandler::GuildHandler()
guildHandler = this;
}
+GuildHandler::~GuildHandler()
+{
+ delete guildTab;
+ guildTab = 0;
+}
+
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
@@ -73,53 +108,280 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
}
}
break;
- case SMSG_GUILD_INVITE_ACK:
+
+ case SMSG_GUILD_POSITION_INFO:
{
- int flag = msg.readInt8();
+ int guildId = msg.readInt32();
+ int emblem = msg.readInt32();
+ int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
+ std::string guildName = msg.readString(24);
- if (flag == 0)
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LOGIN:
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_MASTER_OR_MEMBER:
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+ break;
+
+ case SMSG_GUILD_BASIC_INFO:
+ {
+ int guildID = msg.readInt32(); // Guild ID
+ msg.readInt32(); // Guild level
+ msg.readInt32(); // 'Connect member' (number online?)
+ msg.readInt32(); // 'Max member'
+ msg.readInt32(); // Average level
+ msg.readInt32(); // Exp
+ msg.readInt32(); // Next exp
+ msg.skip(16); // unused
+ std::string name = msg.readString(24); // Name
+ msg.readString(24); // Master's name
+ msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")
+
+ Guild *g = Guild::getGuild(guildID);
+ g->setName(name);
+ }
+ break;
+
+ case SMSG_GUILD_ALIANCE_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
{
- // Fail (already in guild, busy, etc)
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
}
- else if (flag == 1)
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 104;
+
+ eaGuild->clearMembers();
+
+ for (int i = 0; i < count; i++)
{
- // Rejected
+ int id = msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ msg.readInt16(); // Gender
+ msg.readInt16(); // Class
+ msg.readInt16(); // Level
+ msg.readInt32(); // Exp
+ int online = msg.readInt32(); // Online
+ msg.readInt32(); // Position
+ msg.skip(50); // unused
+ std::string name = msg.readString(24); // Name
+
+ GuildMember *m = eaGuild->addMember(id, name);
+ m->setOnline(online);
}
- else if (flag == 2)
+ }
+ break;
+
+ case SMSG_GUILD_POS_NAME_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
{
- // Accepted
+ msg.readInt32(); // ID
+ msg.readString(24); // Position name
}
- else if (flag == 3)
+ }
+ break;
+
+ case SMSG_GUILD_POS_INFO_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
{
- // Guild full
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
}
}
break;
+ case SMSG_GUILD_POSITION_CHANGED:
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_MEMBER_POS_CHANGE:
+ msg.readInt16(); // Always 16
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Position
+ break;
+
+ case SMSG_GUILD_EMBLEM:
+ {
+ int length = msg.readInt16();
+
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
+ msg.skip(length - 12); // Emblem data (unknown format)
+ }
+ break;
+
+ case SMSG_GUILD_SKILL_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 6) / 37;
+
+ msg.readInt16(); // 'Skill point'
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // unused
+ msg.readInt8(); // Can be increased
+ }
+ }
+ break;
+
+ case SMSG_GUILD_NOTICE:
+ msg.readString(60); // Mes1
+ msg.readString(120); // Mes2
+ break;
+
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
- printf("Guild invite for %d (%s)\n", guildId, guildName.c_str());
+ socialWindow->showGuildInvite(guildName, guildId, "");
+ }
+ break;
+
+ case SMSG_GUILD_INVITE_ACK:
+ {
+ int flag = msg.readInt8();
+
+ switch (flag)
+ {
+ case 0:
+ guildTab->chatLog(_("Could not inivte user to guild."),
+ BY_SERVER);
+ break;
+
+ case 1:
+ guildTab->chatLog(_("User rejected guild invite."),
+ BY_SERVER);
+ break;
+
+ case 2:
+ guildTab->chatLog(_("User is now part of your guild."),
+ BY_SERVER);
+ break;
+
+ case 3:
+ guildTab->chatLog(_("Your guild is full."),
+ BY_SERVER);
+ break;
- // TODO
+ default:
+ guildTab->chatLog(_("Unknown guild invite response."),
+ BY_SERVER);
+ break;
+ }
}
break;
- case SMSG_GUILD_POSITION_INFO:
+ case SMSG_GUILD_LEAVE:
+ msg.readString(24); // Name
+ msg.readString(40); // Message
+ break;
+
+ case SMSG_GUILD_EXPULSION:
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(40); // Message
+ msg.skip(24); // unused ("dummy")
+ break;
+
+ case SMSG_GUILD_EXPULSION_LIST:
{
- int guildId = msg.readInt32();
- int emblem = msg.readInt32();
- int posMode = msg.readInt32();
- msg.readInt32(); // Unused
- msg.readInt8(); // Unused
- std::string guildName = msg.readString(24);
+ int length = msg.readInt16();
+ int count = (length - 4) / 88;
- logger->log("Guild position info: %d %d %d %s\n", guildId,
- emblem, posMode, guildName.c_str());
+ for (int i = 0; i < count; i++)
+ {
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
+ }
+ }
+ break;
+
+ case SMSG_GUILD_MESSAGE:
+ {
+ int msgLength = msg.readInt16() - 4;
+ if (msgLength <= 0)
+ {
+ return;
+ }
+ guildTab->chatLog(msg.readString(msgLength));
}
break;
+
+ case SMSG_GUILD_SKILL_UP:
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE:
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE_ACK:
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_DEL_ALLIANCE:
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_OPPOSITION_ACK:
+ msg.readInt8(); // Flag
+ break;
+
+ case SMSG_GUILD_BROKEN:
+ msg.readInt32(); // Flag
+ break;
}
}
@@ -136,7 +398,7 @@ void GuildHandler::create(const std::string &name)
void GuildHandler::invite(int guildId, const std::string &name)
{
- // TODO
+ // TODO?
}
void GuildHandler::invite(int guildId, Player *player)
@@ -165,13 +427,13 @@ void GuildHandler::leave(int guildId)
msg.writeString("", 30); // Message
}
-void GuildHandler::kick(GuildMember member)
+void GuildHandler::kick(GuildMember *member, std::string reason)
{
MessageOut msg(CMSG_GUILD_EXPULSION);
- msg.writeInt32(member.getGuild()->getId());
- msg.writeInt32(member.getID()); // Account ID
+ msg.writeInt32(member->getGuild()->getId());
+ msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(0); // Char ID
- msg.writeString("", 40); // Message
+ msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId, const std::string &text)
@@ -183,10 +445,18 @@ void GuildHandler::chat(int guildId, const std::string &text)
void GuildHandler::memberList(int guildId)
{
- // TODO
+ // TODO four types of info requests:
+ // 0 = basic info + alliance info
+ // 1 = position name list + member list
+ // 2 = position name list + position info list
+ // 3 = skill info
+ // 4 = expulsion list
+
+ MessageOut msg(CMSG_GUILD_REQUEST_INFO);
+ msg.writeInt32(1); // Request member list
}
-void GuildHandler::changeMemberPostion(GuildMember member, int level)
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
// TODO
}