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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-24 06:50:35 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-24 07:55:20 -0700 |
commit | f6d50d0cbe12f8799e6fec844816defc8711df37 (patch) | |
tree | 344f28132bd3aa54ce058e92b4696d00f3a7bc0c /src/net/ea/guildhandler.cpp | |
parent | 3adb0710b9b0262b7d7a03aa687e78c232f04d06 (diff) | |
download | mana-f6d50d0cbe12f8799e6fec844816defc8711df37.tar.gz mana-f6d50d0cbe12f8799e6fec844816defc8711df37.tar.bz2 mana-f6d50d0cbe12f8799e6fec844816defc8711df37.tar.xz mana-f6d50d0cbe12f8799e6fec844816defc8711df37.zip |
Add more to eAthena guild support
It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r-- | src/net/ea/guildhandler.cpp | 330 |
1 files changed, 300 insertions, 30 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 66576da4..bb2fdff7 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -20,26 +20,55 @@ #include "net/ea/guildhandler.h" +#include "guild.h" #include "localplayer.h" #include "log.h" -#include "gui/widgets/chattab.h" +#include "gui/socialwindow.h" #include "net/ea/messagein.h" #include "net/ea/protocol.h" +#include "net/ea/gui/guildtab.h" + #include "utils/gettext.h" extern Net::GuildHandler *guildHandler; namespace EAthena { +GuildTab *guildTab = 0; +Guild *eaGuild; + GuildHandler::GuildHandler() { static const Uint16 _messages[] = { SMSG_GUILD_CREATE_RESPONSE, - SMSG_GUILD_INVITE_ACK, + SMSG_GUILD_POSITION_INFO, + SMSG_GUILD_MEMBER_LOGIN, + SMSG_GUILD_MASTER_OR_MEMBER, + SMSG_GUILD_BASIC_INFO, + SMSG_GUILD_ALIANCE_INFO, + SMSG_GUILD_MEMBER_LIST, + SMSG_GUILD_POS_NAME_LIST, + SMSG_GUILD_POS_INFO_LIST, + SMSG_GUILD_POSITION_CHANGED, + SMSG_GUILD_MEMBER_POS_CHANGE, + SMSG_GUILD_EMBLEM, + SMSG_GUILD_SKILL_INFO, + SMSG_GUILD_NOTICE, SMSG_GUILD_INVITE, + SMSG_GUILD_INVITE_ACK, + SMSG_GUILD_LEAVE, + SMSG_GUILD_EXPULSION, + SMSG_GUILD_EXPULSION_LIST, + SMSG_GUILD_MESSAGE, + SMSG_GUILD_SKILL_UP, + SMSG_GUILD_REQ_ALLIANCE, + SMSG_GUILD_REQ_ALLIANCE_ACK, + SMSG_GUILD_DEL_ALLIANCE, + SMSG_GUILD_OPPOSITION_ACK, + SMSG_GUILD_BROKEN, 0 }; handledMessages = _messages; @@ -47,6 +76,12 @@ GuildHandler::GuildHandler() guildHandler = this; } +GuildHandler::~GuildHandler() +{ + delete guildTab; + guildTab = 0; +} + void GuildHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) @@ -73,53 +108,280 @@ void GuildHandler::handleMessage(Net::MessageIn &msg) } } break; - case SMSG_GUILD_INVITE_ACK: + + case SMSG_GUILD_POSITION_INFO: { - int flag = msg.readInt8(); + int guildId = msg.readInt32(); + int emblem = msg.readInt32(); + int posMode = msg.readInt32(); + msg.readInt32(); // Unused + msg.readInt8(); // Unused + std::string guildName = msg.readString(24); - if (flag == 0) + logger->log("Guild position info: %d %d %d %s\n", guildId, + emblem, posMode, guildName.c_str()); + } + break; + + case SMSG_GUILD_MEMBER_LOGIN: + msg.readInt32(); // Account ID + msg.readInt32(); // Char ID + msg.readInt32(); // Flag + break; + + case SMSG_GUILD_MASTER_OR_MEMBER: + msg.readInt32(); // Type (0x57 for member, 0xd7 for master) + break; + + case SMSG_GUILD_BASIC_INFO: + { + int guildID = msg.readInt32(); // Guild ID + msg.readInt32(); // Guild level + msg.readInt32(); // 'Connect member' (number online?) + msg.readInt32(); // 'Max member' + msg.readInt32(); // Average level + msg.readInt32(); // Exp + msg.readInt32(); // Next exp + msg.skip(16); // unused + std::string name = msg.readString(24); // Name + msg.readString(24); // Master's name + msg.readString(20); // Castles (ie: "Six Castles" or "None Taken") + + Guild *g = Guild::getGuild(guildID); + g->setName(name); + } + break; + + case SMSG_GUILD_ALIANCE_INFO: + { + int length = msg.readInt16(); + int count = (length - 4) / 32; + + for (int i = 0; i < count; i++) { - // Fail (already in guild, busy, etc) + msg.readInt32(); // 'Opposition' + msg.readInt32(); // Other guild ID + msg.readString(24); // Other guild name } - else if (flag == 1) + } + break; + + case SMSG_GUILD_MEMBER_LIST: + { + int length = msg.readInt16(); + int count = (length - 4) / 104; + + eaGuild->clearMembers(); + + for (int i = 0; i < count; i++) { - // Rejected + int id = msg.readInt32(); // Account ID + msg.readInt32(); // Char ID + msg.readInt16(); // Hair + msg.readInt16(); // Hair color + msg.readInt16(); // Gender + msg.readInt16(); // Class + msg.readInt16(); // Level + msg.readInt32(); // Exp + int online = msg.readInt32(); // Online + msg.readInt32(); // Position + msg.skip(50); // unused + std::string name = msg.readString(24); // Name + + GuildMember *m = eaGuild->addMember(id, name); + m->setOnline(online); } - else if (flag == 2) + } + break; + + case SMSG_GUILD_POS_NAME_LIST: + { + int length = msg.readInt16(); + int count = (length - 4) / 28; + + for (int i = 0; i < count; i++) { - // Accepted + msg.readInt32(); // ID + msg.readString(24); // Position name } - else if (flag == 3) + } + break; + + case SMSG_GUILD_POS_INFO_LIST: + { + int length = msg.readInt16(); + int count = (length - 4) / 16; + + for (int i = 0; i < count; i++) { - // Guild full + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode } } break; + case SMSG_GUILD_POSITION_CHANGED: + msg.readInt16(); // Always 44 + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode + msg.readString(24); // Name + break; + + case SMSG_GUILD_MEMBER_POS_CHANGE: + msg.readInt16(); // Always 16 + msg.readInt32(); // Account ID + msg.readInt32(); // Char ID + msg.readInt32(); // Position + break; + + case SMSG_GUILD_EMBLEM: + { + int length = msg.readInt16(); + + msg.readInt32(); // Guild ID + msg.readInt32(); // Emblem ID + msg.skip(length - 12); // Emblem data (unknown format) + } + break; + + case SMSG_GUILD_SKILL_INFO: + { + int length = msg.readInt16(); + int count = (length - 6) / 37; + + msg.readInt16(); // 'Skill point' + + for (int i = 0; i < count; i++) + { + msg.readInt16(); // ID + msg.readInt16(); // 'Info' (unknown atm) + msg.readInt16(); // unused + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.skip(24); // unused + msg.readInt8(); // Can be increased + } + } + break; + + case SMSG_GUILD_NOTICE: + msg.readString(60); // Mes1 + msg.readString(120); // Mes2 + break; + case SMSG_GUILD_INVITE: { int guildId = msg.readInt32(); std::string guildName = msg.readString(24); - printf("Guild invite for %d (%s)\n", guildId, guildName.c_str()); + socialWindow->showGuildInvite(guildName, guildId, ""); + } + break; + + case SMSG_GUILD_INVITE_ACK: + { + int flag = msg.readInt8(); + + switch (flag) + { + case 0: + guildTab->chatLog(_("Could not inivte user to guild."), + BY_SERVER); + break; + + case 1: + guildTab->chatLog(_("User rejected guild invite."), + BY_SERVER); + break; + + case 2: + guildTab->chatLog(_("User is now part of your guild."), + BY_SERVER); + break; + + case 3: + guildTab->chatLog(_("Your guild is full."), + BY_SERVER); + break; - // TODO + default: + guildTab->chatLog(_("Unknown guild invite response."), + BY_SERVER); + break; + } } break; - case SMSG_GUILD_POSITION_INFO: + case SMSG_GUILD_LEAVE: + msg.readString(24); // Name + msg.readString(40); // Message + break; + + case SMSG_GUILD_EXPULSION: + msg.readString(24); // Name (of expulsed?) + msg.readString(40); // Message + msg.skip(24); // unused ("dummy") + break; + + case SMSG_GUILD_EXPULSION_LIST: { - int guildId = msg.readInt32(); - int emblem = msg.readInt32(); - int posMode = msg.readInt32(); - msg.readInt32(); // Unused - msg.readInt8(); // Unused - std::string guildName = msg.readString(24); + int length = msg.readInt16(); + int count = (length - 4) / 88; - logger->log("Guild position info: %d %d %d %s\n", guildId, - emblem, posMode, guildName.c_str()); + for (int i = 0; i < count; i++) + { + msg.readString(24); // Name (of expulsed?) + msg.readString(24); // 'Acc' (name of expulser?) + msg.readString(24); // Message + } + } + break; + + case SMSG_GUILD_MESSAGE: + { + int msgLength = msg.readInt16() - 4; + if (msgLength <= 0) + { + return; + } + guildTab->chatLog(msg.readString(msgLength)); } break; + + case SMSG_GUILD_SKILL_UP: + msg.readInt16(); // Skill ID + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.readInt8(); // unused? (always 1) + break; + + case SMSG_GUILD_REQ_ALLIANCE: + msg.readInt32(); // Account ID + msg.readString(24); // Name + break; + + case SMSG_GUILD_REQ_ALLIANCE_ACK: + msg.readInt32(); // Flag + break; + + case SMSG_GUILD_DEL_ALLIANCE: + msg.readInt32(); // Guild ID + msg.readInt32(); // Flag + break; + + case SMSG_GUILD_OPPOSITION_ACK: + msg.readInt8(); // Flag + break; + + case SMSG_GUILD_BROKEN: + msg.readInt32(); // Flag + break; } } @@ -136,7 +398,7 @@ void GuildHandler::create(const std::string &name) void GuildHandler::invite(int guildId, const std::string &name) { - // TODO + // TODO? } void GuildHandler::invite(int guildId, Player *player) @@ -165,13 +427,13 @@ void GuildHandler::leave(int guildId) msg.writeString("", 30); // Message } -void GuildHandler::kick(GuildMember member) +void GuildHandler::kick(GuildMember *member, std::string reason) { MessageOut msg(CMSG_GUILD_EXPULSION); - msg.writeInt32(member.getGuild()->getId()); - msg.writeInt32(member.getID()); // Account ID + msg.writeInt32(member->getGuild()->getId()); + msg.writeInt32(member->getID()); // Account ID msg.writeInt32(0); // Char ID - msg.writeString("", 40); // Message + msg.writeString(reason, 40); // Message } void GuildHandler::chat(int guildId, const std::string &text) @@ -183,10 +445,18 @@ void GuildHandler::chat(int guildId, const std::string &text) void GuildHandler::memberList(int guildId) { - // TODO + // TODO four types of info requests: + // 0 = basic info + alliance info + // 1 = position name list + member list + // 2 = position name list + position info list + // 3 = skill info + // 4 = expulsion list + + MessageOut msg(CMSG_GUILD_REQUEST_INFO); + msg.writeInt32(1); // Request member list } -void GuildHandler::changeMemberPostion(GuildMember member, int level) +void GuildHandler::changeMemberPostion(GuildMember *member, int level) { // TODO } |