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author | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:05:54 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:07:03 -0600 |
commit | 8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d (patch) | |
tree | 461c06a2e42fc54684bd61ef5ae9ff8cc83d8f07 /src/net/ea/charserverhandler.cpp | |
parent | bbebd24b5561e9cd806dca8ccd6fe4b4dcb1301d (diff) | |
download | mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.gz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.bz2 mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.xz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.zip |
Implement TMWServ's CharHandler
Also cleanup character creation, which isn't functional at the moment.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 822c15c4..377cd2dd 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -31,7 +31,7 @@ #include "logindata.h" #include "main.h" -#include "gui/char_select.h" +#include "gui/charcreatedialog.h" #include "gui/ok_dialog.h" #include "utils/gettext.h" @@ -39,6 +39,8 @@ Net::CharHandler *charHandler; +namespace EAthena { + CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { @@ -239,6 +241,24 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) return tempPlayer; } +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Luck:")); + + mCharCreateDialog->setAttributes(attributes, 30, 1, 9); + mCharCreateDialog->setFixedGender(true); +} + void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) { MessageOut outMsg(CMSG_CHAR_SELECT); @@ -246,16 +266,14 @@ void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) } void CharServerHandler::newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor) + bool gender, int hairstyle, int hairColor, std::vector<int> stats) { MessageOut outMsg(CMSG_CHAR_CREATE); outMsg.writeString(name, 24); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); - outMsg.writeInt8(5); + for (int i = 0; i < 6; i++) + { + outMsg.writeInt8(stats[i]); + } outMsg.writeInt8(slot); outMsg.writeInt16(hairColor); outMsg.writeInt16(hairstyle); @@ -267,3 +285,5 @@ void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) outMsg.writeInt32(character->mCharId); outMsg.writeString("a@a.com", 40); } + +} // namespace EAthena |