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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
commit914d3de7c324cb1ec456892702689718352a7842 (patch)
treeeb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/map.h
parentfaf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff)
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded 32 values except the map.cpp file. I also added convenience functions in the Game class, centralized the default item icon size, and removed two unused defines in being.cpp.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map.h b/src/map.h
index 7dbc14af..c2bb194f 100644
--- a/src/map.h
+++ b/src/map.h
@@ -40,6 +40,8 @@ class Tileset;
typedef std::vector<Tileset*> Tilesets;
typedef std::vector<MapLayer*> Layers;
+#define DEFAULT_TILE_LENGTH 32
+
/**
* A meta tile stores additional information about a location on a tile map.
* This is information that doesn't need to be repeated for each tile in each