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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 21:59:21 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 22:00:09 +0100
commit99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch)
tree03c296d1f89859aae35336dfe2f58df09d256fd3 /src/main.cpp
parentfa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff)
parent347452b9b69ef3af29c577b7751082822e900c01 (diff)
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Merge branch 'aethyra/master'
Conflicts: Many files.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp65
1 files changed, 35 insertions, 30 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 82f0ad20..1c05dbb7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -28,8 +28,6 @@
#include <guichan/actionlistener.hpp>
-#include <guichan/widgets/label.hpp>
-
#include <libxml/parser.h>
#include <SDL/SDL_ttf.h>
@@ -58,6 +56,7 @@
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/gui.h"
+#include "gui/label.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
#include "gui/palette.h"
@@ -445,16 +444,18 @@ void init_engine(const Options &options)
state = LOGIN_STATE; /**< Initial game state */
// Initialize sound engine
- try {
- if (config.getValue("sound", 0) == 1) {
+ try
+ {
+ if (config.getValue("sound", 0) == 1)
sound.init();
- }
+
sound.setSfxVolume((int) config.getValue("sfxVolume",
defaultSfxVolume));
sound.setMusicVolume((int) config.getValue("musicVolume",
defaultMusicVolume));
}
- catch (const char *err) {
+ catch (const char *err)
+ {
state = ERROR_STATE;
errorMessage = err;
logger->log("Warning: %s", err);
@@ -787,11 +788,11 @@ int main(int argc, char *argv[])
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
#ifdef PACKAGE_VERSION
- gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION);
+ gcn::Label *versionLabel = new Label(PACKAGE_VERSION);
top->add(versionLabel, 2, 2);
#endif
ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31);
- gcn::Label *progressLabel = new gcn::Label();
+ gcn::Label *progressLabel = new Label();
top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight());
top->add(progressLabel, 15 + progressBar->getWidth(),
progressBar->getY() + 4);
@@ -846,17 +847,18 @@ int main(int argc, char *argv[])
while (state != EXIT_STATE)
{
// Handle SDL events
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
case SDL_QUIT:
state = EXIT_STATE;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
- {
state = EXIT_STATE;
- }
+
break;
}
@@ -871,11 +873,10 @@ int main(int argc, char *argv[])
{
state = ERROR_STATE;
- if (!network->getError().empty()) {
+ if (!network->getError().empty())
errorMessage = network->getError();
- } else {
+ else
errorMessage = _("Got disconnected from server!");
- }
}
if (progressBar->isVisible())
@@ -898,7 +899,8 @@ int main(int argc, char *argv[])
gui->draw();
graphics->updateScreen();
- if (state != oldstate) {
+ if (state != oldstate)
+ {
switch (oldstate)
{
case UPDATE_STATE:
@@ -931,12 +933,14 @@ int main(int argc, char *argv[])
oldstate = state;
if (currentDialog && state != ACCOUNT_STATE &&
- state != CHAR_CONNECT_STATE) {
+ state != CHAR_CONNECT_STATE)
+ {
delete currentDialog;
currentDialog = NULL;
}
- switch (state) {
+ switch (state)
+ {
case LOADDATA_STATE:
logger->log("State: LOADDATA");
@@ -961,10 +965,13 @@ int main(int argc, char *argv[])
case LOGIN_STATE:
logger->log("State: LOGIN");
- if (!loginData.password.empty()) {
+ if (!loginData.password.empty())
+ {
loginData.registerLogin = false;
state = ACCOUNT_STATE;
- } else {
+ }
+ else
+ {
currentDialog = new LoginDialog(&loginData);
positionDialog(currentDialog, screenWidth,
screenHeight);
@@ -1048,9 +1055,12 @@ int main(int argc, char *argv[])
break;
case UPDATE_STATE:
- if (options.skipUpdate) {
+ if (options.skipUpdate)
+ {
state = LOADDATA_STATE;
- } else {
+ }
+ else
+ {
// Determine which source to use for the update host
if (!options.updateHost.empty())
updateHost = options.updateHost;
@@ -1110,9 +1120,9 @@ int main(int argc, char *argv[])
/*
* This loop can really stress the CPU, for no reason since it's
* just constantly redrawing the wallpaper. Added the following
- * usleep to limit it to 20 FPS during the login sequence
+ * usleep to limit it to 40 FPS during the login sequence
*/
- usleep(50000);
+ usleep(25000);
}
delete guiPalette;
@@ -1128,9 +1138,8 @@ int main(int argc, char *argv[])
SDLNet_Quit();
if (nullFile)
- {
fclose(nullFile);
- }
+
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();
@@ -1142,16 +1151,12 @@ void SetupListener::action(const gcn::ActionEvent &event)
Window *window = NULL;
if (event.getId() == "Setup")
- {
window = setupWindow;
- }
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
- {
window->requestMoveToTop();
- }
}
}