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author | Jared Adams <jaxad0127@gmail.com> | 2009-04-07 15:10:13 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-07 15:10:13 -0600 |
commit | 3e8ed12a530426b3c649922452f42d9a2b2a8d89 (patch) | |
tree | b8a36133854f772438144529d68dfb657e06fa4f /src/main.cpp | |
parent | 9eebc7ddac10c6c7f483bfd1003db79e61438bff (diff) | |
download | mana-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.gz mana-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.bz2 mana-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.xz mana-3e8ed12a530426b3c649922452f42d9a2b2a8d89.zip |
Make GeneralHandlers for both networks
Also make Net::LogoutHandler
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 214 |
1 files changed, 42 insertions, 172 deletions
diff --git a/src/main.cpp b/src/main.cpp index a9f37d82..a121dad8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -61,18 +61,21 @@ #endif #include "gui/updatewindow.h" +#include "net/charhandler.h" +#include "net/generalhandler.h" +#include "net/loginhandler.h" +#include "net/maphandler.h" +#include "net/net.h" #ifdef TMWSERV_SUPPORT #include "net/tmwserv/charserverhandler.h" #include "net/tmwserv/connection.h" +#include "net/tmwserv/generalhandler.h" #include "net/tmwserv/loginhandler.h" #include "net/tmwserv/logouthandler.h" #include "net/tmwserv/network.h" #else -#include "net/ea/charserverhandler.h" -#include "net/ea/loginhandler.h" +#include "net/ea/generalhandler.h" #include "net/ea/network.h" -#include "net/ea/maphandler.h" -#include "net/messageout.h" #endif #ifdef TMWSERV_SUPPORT @@ -137,6 +140,10 @@ namespace #ifdef TMWSERV_SUPPORT std::string token; //used to store magic_token + +extern Net::Connection *gameServerConnection; +extern Net::Connection *chatServerConnection; +extern Net::Connection *accountServerConnection; #else // Account infos char n_server, n_character; @@ -159,20 +166,13 @@ Configuration branding; /**< XML branding information reader */ Logger *logger; /**< Log object */ KeyboardConfig keyboard; -#ifdef TMWSERV_SUPPORT +/*#ifdef TMWSERV_SUPPORT Net::Connection *gameServerConnection = 0; Net::Connection *chatServerConnection = 0; Net::Connection *accountServerConnection = 0; -#endif +#endif*/ LoginData loginData; -#ifdef TMWSERV_SUPPORT -LoginHandler loginHandler; -LogoutHandler logoutHandler; -TmwServ::CharServerHandler charServerHandler; -#else -EAthena::CharServerHandler charServerHandler; -#endif LockedArray<LocalPlayer*> charInfo(maxSlot + 1); Palette *guiPalette; @@ -184,10 +184,6 @@ std::string homeDir; std::string updateHost; std::string updatesDir; -#ifdef EATHENA_SUPPORT -LoginHandler loginHandler; -#endif - SDL_Surface *icon; /** @@ -732,36 +728,15 @@ static void accountLogin(Network *network, LoginData *loginData) logger->log("Username is %s", loginData->username.c_str()); #ifdef EATHENA_SUPPORT network->connect(loginData->hostname, loginData->port); - network->registerHandler(&loginHandler); + // network->registerHandler(&loginHandler); #endif - loginHandler.setLoginData(loginData); -#ifdef TMWSERV_SUPPORT - Net::registerHandler(&loginHandler); - charServerHandler.setCharInfo(&charInfo); - Net::registerHandler(&charServerHandler); +#ifdef TMWSERV_SUPPORT + Net::getCharHandler()->setCharInfo(&charInfo); #endif // Send login infos -#ifdef TMWSERV_SUPPORT - Net::AccountServer::login(accountServerConnection, - 0, // client version - loginData->username, - loginData->password); -#else - MessageOut outMsg(0x0064); - outMsg.writeInt32(0); // client version - outMsg.writeString(loginData->username, 24); - outMsg.writeString(loginData->password, 24); - - /* - * eAthena calls the last byte "client version 2", but it isn't used at - * at all. We're retasking it, with bit 0 to indicate whether the client - * can handle the 0x63 "update host" packet. Clients prior to 0.0.25 send - * 0 here. - */ - outMsg.writeInt8(0x01); -#endif + Net::getLoginHandler()->loginAccount(loginData); // Clear the password, avoids auto login when returning to login loginData->password = ""; @@ -798,22 +773,11 @@ static void charLogin(Network *network, LoginData *loginData) { logger->log("Trying to connect to char server..."); network->connect(loginData->hostname, loginData->port); - network->registerHandler(&charServerHandler); - charServerHandler.setCharInfo(&charInfo); - charServerHandler.setLoginData(loginData); + // network->registerHandler(&charServerHandler); + Net::getCharHandler()->setCharInfo(&charInfo); // Send login infos - MessageOut outMsg(0x0065); - outMsg.writeInt32(loginData->account_ID); - outMsg.writeInt32(loginData->session_ID1); - outMsg.writeInt32(loginData->session_ID2); - // [Fate] The next word is unused by the old char server, so we squeeze in - // tmw client version information - outMsg.writeInt16(CLIENT_PROTOCOL_VERSION); - outMsg.writeInt8(loginData->sex); - - // We get 4 useless bytes before the real answer comes in - network->skip(4); + Net::getCharHandler()->connect(loginData); } static void mapLogin(Network *network, LoginData *loginData) @@ -825,15 +789,10 @@ static void mapLogin(Network *network, LoginData *loginData) logger->log("Trying to connect to map server..."); logger->log("Map: %s", map_path.c_str()); - EAthena::MapHandler *mapHandler = new EAthena::MapHandler; + // EAthena::MapHandler *mapHandler = new EAthena::MapHandler; network->connect(loginData->hostname, loginData->port); - //network->registerHandler(mapHandler); - network->registerHandler(mapHandler); - - mapHandler->connect(loginData); - // We get 4 useless bytes before the real answer comes in (what are these?) - network->skip(4); + Net::getMapHandler()->connect(loginData); } #else @@ -842,132 +801,52 @@ static void accountRegister(LoginData *loginData) { logger->log("Username is %s", loginData->username.c_str()); - Net::registerHandler(&loginHandler); + Net::getCharHandler()->setCharInfo(&charInfo); - charServerHandler.setCharInfo(&charInfo); - Net::registerHandler(&charServerHandler); - - Net::AccountServer::registerAccount(accountServerConnection, - 0, // client version - loginData->username, - loginData->password, - loginData->email); + Net::getLoginHandler()->registerAccount(loginData->username, + loginData->password, loginData->email); } static void accountUnRegister(LoginData *loginData) { - Net::registerHandler(&logoutHandler); - - Net::AccountServer::Account::unregister(loginData->username, + Net::getLoginHandler()->unregisterAccount(loginData->username, loginData->password); } static void accountChangePassword(LoginData *loginData) { - Net::registerHandler(&loginHandler); - - Net::AccountServer::Account::changePassword(loginData->username, + Net::getLoginHandler()->changePassword(loginData->username, loginData->password, loginData->newPassword); } static void accountChangeEmail(LoginData *loginData) { - Net::registerHandler(&loginHandler); - - Net::AccountServer::Account::changeEmail(loginData->newEmail); + Net::getLoginHandler()->changeEmail(loginData->newEmail); } static void switchCharacter(std::string *passToken) { - Net::registerHandler(&logoutHandler); - - logoutHandler.reset(); - logoutHandler.setScenario(LOGOUT_SWITCH_CHARACTER, passToken); - - Net::GameServer::logout(true); - Net::ChatServer::logout(); + Net::getLogoutHandler()->reset(); + Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_CHARACTER, passToken); } static void switchAccountServer() { - Net::registerHandler(&logoutHandler); - - logoutHandler.reset(); - logoutHandler.setScenario(LOGOUT_SWITCH_ACCOUNTSERVER); - - //Can't logout if we were not logged in ... - if (accountServerConnection->isConnected()) - { - Net::AccountServer::logout(); - } - else - { - logoutHandler.setAccountLoggedOut(); - } - - if (gameServerConnection->isConnected()) - { - Net::GameServer::logout(false); - } - else - { - logoutHandler.setGameLoggedOut(); - } - - if (chatServerConnection->isConnected()) - { - Net::ChatServer::logout(); - } - else - { - logoutHandler.setChatLoggedOut(); - } + Net::getLogoutHandler()->reset(); + Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_LOGIN); } static void logoutThenExit() { - Net::registerHandler(&logoutHandler); - - logoutHandler.reset(); - logoutHandler.setScenario(LOGOUT_EXIT); - - // Can't logout if we were not logged in ... - if (accountServerConnection->isConnected()) - { - Net::AccountServer::logout(); - } - else - { - logoutHandler.setAccountLoggedOut(); - } - - if (gameServerConnection->isConnected()) - { - Net::GameServer::logout(false); - } - else - { - logoutHandler.setGameLoggedOut(); - } - - if (chatServerConnection->isConnected()) - { - Net::ChatServer::logout(); - } - else - { - logoutHandler.setChatLoggedOut(); - } + Net::getLogoutHandler()->reset(); + Net::getLogoutHandler()->setScenario(LOGOUT_EXIT); } static void reconnectAccount(const std::string &passToken) { - Net::registerHandler(&loginHandler); - - charServerHandler.setCharInfo(&charInfo); - Net::registerHandler(&charServerHandler); + Net::getCharHandler()->setCharInfo(&charInfo); Net::AccountServer::reconnectAccount(accountServerConnection, passToken); } @@ -1113,14 +992,16 @@ int main(int argc, char *argv[]) #ifdef TMWSERV_SUPPORT Net::initialize(); - accountServerConnection = Net::getConnection(); - gameServerConnection = Net::getConnection(); - chatServerConnection = Net::getConnection(); + TmwServ::GeneralHandler *generalHandler = new TmwServ::GeneralHandler; #else SDLNet_Init(); Network *network = new Network; + EAthena::GeneralHandler *generalHandler = new EAthena::GeneralHandler; + network->registerHandler(generalHandler); #endif + Net::getGeneralHandler()->load(); + // Set the most appropriate wallpaper, based on screen width int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); #ifdef EATHENA_SUPPORT @@ -1561,7 +1442,6 @@ int main(int argc, char *argv[]) default: network->disconnect(); - network->clearHandlers(); break; } @@ -1686,7 +1566,7 @@ int main(int argc, char *argv[]) login_wallpaper = NULL; logger->log("State: GAME"); - game = new Game(network); + game = new Game(); game->logic(); delete game; state = STATE_EXIT; @@ -1773,18 +1653,8 @@ int main(int argc, char *argv[]) delete setup; delete setupWindow; + Net::getGeneralHandler()->unload(); #ifdef TMWSERV_SUPPORT - if (accountServerConnection) - accountServerConnection->disconnect(); - if (gameServerConnection) - gameServerConnection->disconnect(); - if (chatServerConnection) - chatServerConnection->disconnect(); - - delete accountServerConnection; - delete gameServerConnection; - delete chatServerConnection; - Net::finalize(); #else delete network; SDLNet_Quit(); |