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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-04 20:56:08 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-04 20:58:48 +0200
commite115390f18734d9e3e0e2fc5e1ed05f44c9fdb60 (patch)
treec271b3afa2a01140b7243fa7e8fbad2a785a3a14 /src/localplayer.h
parent0510ae7b8e979d7dcb831e1249cc22770ae7fc7c (diff)
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Removed useless LocalPlayer::mUpdateName
Maybe it once had a use, but a change in the "Show own name" setting is already handled by LocalPlayer::event.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index aa89b3fb..4e3bbc88 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -195,22 +195,7 @@ class LocalPlayer final : public Being
void event(Event::Channel channel, const Event &event) override;
- /**
- * Tells the engine wether to check
- * if the Player Name is to be displayed.
- */
- void setCheckNameSetting(bool checked) { mUpdateName = checked; }
-
- /**
- * Gets if the engine has to check
- * if the Player Name is to be displayed.
- */
- bool getCheckNameSetting() const { return mUpdateName; }
-
protected:
- /** Whether or not the name settings have changed */
- bool mUpdateName;
-
/** Make the character starts to walk. */
void startWalking(unsigned char dir);