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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-02 19:29:34 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-03 14:43:42 +0100
commite2f9e7cf25d3dd2b239496945a83a0d7c6c4e86e (patch)
treefbc04091965c19fdfa79c36031eecd4e3220ecbd /src/localplayer.cpp
parent94deb596ae86bfe453c9d88e85266caae26e3980 (diff)
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Fixed the player character's direction update when clicking on a monster.
The direction is updated in those case only when the engine knows it's the mouse requesting the destination. Reviewed-by: Erik Schilling
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 7ee5753f..99cdca0d 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -955,6 +955,7 @@ void LocalPlayer::setGotoTarget(Being *target)
mTarget = target;
mGoingToTarget = true;
const Vector &targetPos = target->getPosition();
+ pathSetByMouse();
setDestination(targetPos.x, targetPos.y);
}