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authorJared Adams <jaxad0127@gmail.com>2008-10-27 01:32:24 +0000
committerJared Adams <jaxad0127@gmail.com>2008-10-27 01:32:24 +0000
commitdb7eb254e97f1b3560b2e12f12cd2b4ff1828f4a (patch)
treea387d066c866c1e2f84c4ca46c0ca37bb0280821 /src/localplayer.cpp
parenta602dd13024304ddd5ec36befee25961622a36a8 (diff)
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Add an effects manager (patch by Kage Jittai)
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c1cd743..b6f478a0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -33,6 +33,7 @@
#include "particle.h"
#include "sound.h"
#include "log.h"
+#include "effectmanager.h"
#include "net/gameserver/player.h"
#include "net/chatserver/guild.h"
@@ -326,7 +327,8 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y)
mDestY = y;
Net::GameServer::Player::walk(x, y);
- particleEngine->addEffect("graphics/particles/hit.particle.xml", x, y);
+ //Debugging fire burst
+ effectManager->trigger(15,x,y);
}
mPickUpTarget = NULL;