diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-07-17 23:10:05 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-07-18 11:45:33 -0600 |
commit | 81d8168bb5796ccb1704bcce9f5327c35e55d281 (patch) | |
tree | 3e7e111eb956757f49579bb4366c24c94712387d /src/localplayer.cpp | |
parent | 2ae96bdc5517b2147662f19ff6d700657c0d0d42 (diff) | |
download | mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.gz mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.bz2 mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.xz mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.zip |
Move more from LocalPlayer to PlayerInfo
Also cleanup PlayerInfo a bit.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 60 |
1 files changed, 5 insertions, 55 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 511b5ed6..b2061643 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -24,22 +24,20 @@ #include "client.h" #include "configuration.h" #include "effectmanager.h" -#include "equipment.h" #include "flooritem.h" #include "graphics.h" #include "guild.h" -#include "inventory.h" #include "item.h" #include "log.h" #include "map.h" #include "particle.h" +#include "playerinfo.h" #include "simpleanimation.h" #include "sound.h" #include "statuseffect.h" #include "text.h" #include "gui/gui.h" -#include "gui/inventorywindow.h" #include "gui/ministatus.h" #include "gui/okdialog.h" #include "gui/skilldialog.h" @@ -59,7 +57,6 @@ #include "resources/animation.h" #include "resources/imageset.h" -#include "resources/itemdb.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" @@ -79,19 +76,16 @@ LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(int id, int subtype): Being(id, PLAYER, subtype, 0), - mEquipment(new Equipment), mAttackRange(0), mTargetTime(-1), mLastTarget(-1), - mSpecialRechargeUpdateNeeded(0), mTarget(NULL), mPlayerFollowed(""), mPickUpTarget(NULL), - mTrading(false), mGoingToTarget(false), mKeepAttacking(false), + mGoingToTarget(false), mKeepAttacking(false), mLastAction(-1), mWalkingDir(0), mPathSetByMouse(false), - mInventory(new Inventory(Inventory::INVENTORY)), mLocalWalkTime(-1), mMessageTime(0), mAwayDialog(0), @@ -108,8 +102,6 @@ LocalPlayer::LocalPlayer(int id, int subtype): LocalPlayer::~LocalPlayer() { - delete mInventory; - config.removeListener("showownname", this); delete mAwayDialog; @@ -146,21 +138,7 @@ void LocalPlayer::logic() mMessageTime--; } - if ((mSpecialRechargeUpdateNeeded%11) == 0) - { - mSpecialRechargeUpdateNeeded = 0; - for (std::map<int, Special>::iterator i = mSpecials.begin(); - i != mSpecials.end(); - i++) - { - i->second.currentMana += i->second.recharge; - if (i->second.currentMana > i->second.neededMana) - { - i->second.currentMana = i->second.neededMana; - } - } - } - mSpecialRechargeUpdateNeeded++; + PlayerInfo::logic(); // Targeting allowed 4 times a second if (get_elapsed_time(mLastTarget) >= 250) @@ -659,21 +637,6 @@ void LocalPlayer::inviteToGuild(Being *being) } } -void LocalPlayer::clearInventory() -{ - mEquipment->clear(); - mInventory->clear(); -} - -void LocalPlayer::setInvItem(int index, int id, int amount) -{ - bool equipment = false; - int itemType = ItemDB::get(id).getType(); - if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) - equipment = true; - mInventory->setItem(index, id, amount, equipment); -} - void LocalPlayer::pickUp(FloorItem *item) { if (!item) @@ -927,20 +890,6 @@ void LocalPlayer::emote(Uint8 emotion) Net::getPlayerHandler()->emote(emotion); } -void LocalPlayer::useSpecial(int special) -{ - Net::getSpecialHandler()->use(special); -} - -void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) -{ - logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max, - recharge); - mSpecials[id].currentMana = current; - mSpecials[id].neededMana = max; - mSpecials[id].recharge = recharge; -} - void LocalPlayer::attack(Being *target, bool keep) { if (Net::getNetworkType() == ServerInfo::MANASERV) @@ -1081,7 +1030,8 @@ int LocalPlayer::getAttackRange() } else { - Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT); + // TODO: Fix this to be more generic + Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); if (weapon) { const ItemInfo info = weapon->getInfo(); |