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authorIra Rice <irarice@gmail.com>2009-02-10 12:26:57 -0700
committerIra Rice <irarice@gmail.com>2009-02-10 12:26:57 -0700
commit02e60b55b359002ae1f26f36b40f8fa78ea1a708 (patch)
tree0264392528cf174e2275bb79a84472b77c5245d2 /src/localplayer.cpp
parenta8a992ade40c9d68c9faec1cc3a54e7f064fb9d5 (diff)
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Simplified target drawing so that it actually uses the SimpleAnimation
that it creates when initializing the target cursors in the first place. This behavior was carried over in the first place from the Viewport class. Also moved target drawing responsibility from the map to the being being targeted in the first place. This allows for assuring that targets are always drawn below the sprite being targeted (which the previous solution was designed to do, but didn't do correctly). Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp149
1 files changed, 55 insertions, 94 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index d047cc80..3c477b08 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -41,7 +41,6 @@
#include "net/protocol.h"
#include "resources/animation.h"
-#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
@@ -95,10 +94,10 @@ LocalPlayer::~LocalPlayer()
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
- delete mTargetCursorInRange[i];
- delete mTargetCursorOutRange[i];
- mInRangeImages[i]->decRef();
- mOutRangeImages[i]->decRef();
+ delete mTargetCursor[0][i];
+ delete mTargetCursor[1][i];
+ mTargetCursorImages[0][i]->decRef();
+ mTargetCursorImages[1][i]->decRef();
}
}
@@ -119,33 +118,32 @@ void LocalPlayer::logic()
case WALK:
mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed;
- if (mFrame >= 6) {
+ if (mFrame >= 6)
nextStep();
- }
break;
case ATTACK:
int frames = 4;
- if ( mEquippedWeapon
- && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
- {
+ if (mEquippedWeapon &&
+ mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
frames = 5;
- }
+
mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
- if (mFrame >= frames) {
+
+ if (mFrame >= frames)
nextStep();
- }
+
break;
}
// Actions are allowed once per second
- if (get_elapsed_time(mLastAction) >= 1000) {
+ if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
- }
+
// Targeting allowed 4 times a second
- if (get_elapsed_time(mLastTarget) >= 250) {
+ if (get_elapsed_time(mLastTarget) >= 250)
mLastTarget = -1;
- }
+
// Remove target if its been on a being for more than a minute
if (get_elapsed_time(mTargetTime) >= 60000)
{
@@ -156,20 +154,20 @@ void LocalPlayer::logic()
if (mTarget)
{
+ // Find whether target is in range
+ const int rangeX = abs(mTarget->mX - mX);
+ const int rangeY = abs(mTarget->mY - mY);
+ const int attackRange = getAttackRange();
+ const int inRange = rangeX > attackRange || rangeY > attackRange ? 1 : 0;
+
+ mTarget->setTargetAnimation(
+ mTargetCursor[inRange][mTarget->getTargetCursorSize()]);
+
if (mTarget->mAction == DEAD)
- {
stopAttack();
- }
+
if (mKeepAttacking && mTarget)
- {
attack(mTarget, true);
- }
-
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
- {
- player_node->mTargetCursorInRange[i]->update(10);
- player_node->mTargetCursorOutRange[i]->update(10);
- }
}
Being::logic();
@@ -192,13 +190,9 @@ void LocalPlayer::setName(const std::string &name)
}
if (config.getValue("showownname", false) && mMapInitialized)
- {
Player::setName(name);
- }
else
- {
Being::setName(name);
- }
}
void LocalPlayer::nextStep()
@@ -206,15 +200,10 @@ void LocalPlayer::nextStep()
if (mPath.empty())
{
if (mPickUpTarget)
- {
pickUp(mPickUpTarget);
- }
if (mWalkingDir)
- {
walk(mWalkingDir);
- }
-
}
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
@@ -278,12 +267,15 @@ void LocalPlayer::pickUp(FloorItem *item)
int dx = item->getX() - mX;
int dy = item->getY() - mY;
- if (dx * dx + dy * dy < 4) {
+ if (dx * dx + dy * dy < 4)
+ {
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_ITEM_PICKUP);
outMsg.writeInt32(item->getId());
mPickUpTarget = NULL;
- } else {
+ }
+ else
+ {
setDestination(item->getX(), item->getY());
mPickUpTarget = item;
stopAttack();
@@ -339,27 +331,32 @@ void LocalPlayer::setTarget(Being *target)
{
if (mLastTarget != -1 || target == this)
return;
+
mLastTarget = tick_time;
- if ((target == NULL) || target == mTarget)
- {
+ if (target == mTarget)
target = NULL;
- mKeepAttacking = false;
- mTargetTime = -1;
- }
+
if (target)
{
mTargetTime = tick_time;
}
- if (mTarget && mTarget->getType() == Being::MONSTER)
+ else
{
- static_cast<Monster *>(mTarget)->showName(false);
+ mKeepAttacking = false;
+ mTargetTime = -1;
}
+
+ if (mTarget)
+ mTarget->untarget();
+
+ if (mTarget && mTarget->getType() == Being::MONSTER)
+ static_cast<Monster *>(mTarget)->showName(false);
+
mTarget = target;
+
if (target && target->getType() == Being::MONSTER)
- {
static_cast<Monster *>(target)->showName(true);
- }
}
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
@@ -541,7 +538,8 @@ void LocalPlayer::attack(Being *target, bool keep)
std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
if (soundFile != "") sound.playSfx(soundFile);
}
- else {
+ else
+ {
sound.playSfx("sfx/fist-swish.ogg");
}
@@ -551,9 +549,7 @@ void LocalPlayer::attack(Being *target, bool keep)
outMsg.writeInt8(0);
if (!keep)
- {
stopAttack();
- }
}
void LocalPlayer::stopAttack()
@@ -643,54 +639,19 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height,
currentImageSet = resman->getImageSet(filename, width, height);
Animation *anim = new Animation();
- for (unsigned int i = 0; i < currentImageSet->size(); ++i)
- {
- anim->addFrame(currentImageSet->get(i), 75, 0, 0);
- }
- currentCursor = new SimpleAnimation(anim);
- if (outRange)
- {
- mOutRangeImages[size] = currentImageSet;
- mTargetCursorOutRange[size] = currentCursor;
- }
- else
+ for (unsigned int i = 0; i < currentImageSet->size(); ++i)
{
- mInRangeImages[size] = currentImageSet;
- mTargetCursorInRange[size] = currentCursor;
+ anim->addFrame(currentImageSet->get(i), 75,
+ (16 - (currentImageSet->getWidth() / 2)),
+ (16 - (currentImageSet->getHeight() / 2)));
}
-}
-
-void LocalPlayer::drawTargetCursor(Graphics *graphics, int scrollX, int scrollY)
-{
-
- // Draw target marker if needed
- if (mTarget)
- {
- // Calculate target circle position
-
- // Find whether target is in range
- int rangeX = abs(mTarget->mX - mX);
- int rangeY = abs(mTarget->mY - mY);
- int attackRange = getAttackRange();
- // Get the correct target cursors graphic
- TargetCursorSize cursorSize = mTarget->getTargetCursorSize();
-
- if (rangeX > attackRange || rangeY > attackRange)
- {
- mTarget->mTargetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
- }
- else
- {
- mTarget->mTargetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
- }
+ currentCursor = new SimpleAnimation(anim);
- // Draw the target cursor at the correct position
- int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - scrollX;
- int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - scrollY;
+ const int index = outRange ? 1 : 0;
- graphics->drawImage(mTarget->mTargetCursor, posX, posY);
- }
- return;
+ mTargetCursorImages[index][size] = currentImageSet;
+ mTargetCursor[index][size] = currentCursor;
}
+