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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/inventory.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index a6038c85..7684b54c 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -19,6 +19,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "log.h"
@@ -36,7 +37,7 @@ struct SlotUsed : public std::unary_function<Item*, bool>
}
};
-Inventory::Inventory(int type, int size):
+Inventory::Inventory(Type type, int size):
mType(type),
mSize(size == -1 ? Net::getInventoryHandler()->getSize(type) : size),
mUsed(0)