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authorJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
commit440150cba3cd8441283d9914fc444358dee64495 (patch)
tree89ff0bb6b5229748861ba5364268e3c465a3b3a0 /src/gui/widgets/emoteshortcutcontainer.cpp
parentada99b0ff2395e4d0853016306564f471bfc1bc8 (diff)
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Cleanup GUI classes
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp
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+++ b/src/gui/widgets/emoteshortcutcontainer.cpp
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/widgets/emoteshortcutcontainer.h"
+
+#include "animatedsprite.h"
+#include "configuration.h"
+#include "emoteshortcut.h"
+#include "graphics.h"
+#include "inventory.h"
+#include "item.h"
+#include "itemshortcut.h"
+#include "keyboardconfig.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/palette.h"
+
+#include "resources/emotedb.h"
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/dtor.h"
+
+static const int MAX_ITEMS = 12;
+
+EmoteShortcutContainer::EmoteShortcutContainer():
+ ShortcutContainer(),
+ mEmoteClicked(false),
+ mEmoteMoved(0)
+{
+ addMouseListener(this);
+ addWidgetListener(this);
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ mBackgroundImg = resman->getImage("graphics/gui/item_shortcut_bgr.png");
+
+ mBackgroundImg->setAlpha(config.getValue("guialpha", 0.8));
+
+ // Setup emote sprites
+ for (int i = 0; i <= EmoteDB::getLast(); i++)
+ {
+ mEmoteImg.push_back(EmoteDB::getAnimation(i));
+ }
+
+ mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS;
+
+ mBoxHeight = mBackgroundImg->getHeight();
+ mBoxWidth = mBackgroundImg->getWidth();
+}
+
+EmoteShortcutContainer::~EmoteShortcutContainer()
+{
+ mBackgroundImg->decRef();
+}
+
+void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
+{
+ if (config.getValue("guialpha", 0.8) != mAlpha)
+ {
+ mAlpha = config.getValue("guialpha", 0.8);
+ mBackgroundImg->setAlpha(mAlpha);
+ }
+
+ Graphics *g = static_cast<Graphics*>(graphics);
+
+ graphics->setFont(getFont());
+
+ for (int i = 0; i < mMaxItems; i++)
+ {
+ const int emoteX = (i % mGridWidth) * mBoxWidth;
+ const int emoteY = (i / mGridWidth) * mBoxHeight;
+
+ g->drawImage(mBackgroundImg, emoteX, emoteY);
+
+ // Draw emote keyboard shortcut.
+ const char *key = SDL_GetKeyName(
+ (SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i));
+ graphics->setColor(guiPalette->getColor(Palette::TEXT));
+ g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT);
+
+ if (emoteShortcut->getEmote(i))
+ {
+ mEmoteImg[emoteShortcut->getEmote(i) - 1]->draw(g, emoteX + 2,
+ emoteY + 10);
+ }
+
+ }
+
+ if (mEmoteMoved)
+ {
+ // Draw the emote image being dragged by the cursor.
+ const AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1];
+ if (sprite)
+ {
+ const int tPosX = mCursorPosX - (sprite->getWidth() / 2);
+ const int tPosY = mCursorPosY - (sprite->getHeight() / 2);
+
+ sprite->draw(g, tPosX, tPosY);
+ }
+ }
+}
+
+void EmoteShortcutContainer::mouseDragged(gcn::MouseEvent &event)
+{
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ if (!mEmoteMoved && mEmoteClicked)
+ {
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+ const int emoteId = emoteShortcut->getEmote(index);
+
+ if (index == -1)
+ return;
+
+ if (emoteId)
+ {
+ mEmoteMoved = emoteId;
+ emoteShortcut->removeEmote(index);
+ }
+ }
+ if (mEmoteMoved)
+ {
+ mCursorPosX = event.getX();
+ mCursorPosY = event.getY();
+ }
+ }
+}
+
+void EmoteShortcutContainer::mousePressed(gcn::MouseEvent &event)
+{
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+
+ if (index == -1)
+ return;
+
+ // Stores the selected emote if there is one.
+ if (emoteShortcut->isEmoteSelected())
+ {
+ emoteShortcut->setEmote(index);
+ emoteShortcut->setEmoteSelected(0);
+ }
+ else if (emoteShortcut->getEmote(index))
+ {
+ mEmoteClicked = true;
+ }
+}
+
+void EmoteShortcutContainer::mouseReleased(gcn::MouseEvent &event)
+{
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+
+ if (emoteShortcut->isEmoteSelected())
+ emoteShortcut->setEmoteSelected(0);
+
+ if (index == -1)
+ {
+ mEmoteMoved = 0;
+ return;
+ }
+
+ if (mEmoteMoved)
+ {
+ emoteShortcut->setEmotes(index, mEmoteMoved);
+ mEmoteMoved = 0;
+ }
+ else if (emoteShortcut->getEmote(index) && mEmoteClicked)
+ {
+ emoteShortcut->useEmote(index + 1);
+ }
+
+ if (mEmoteClicked)
+ mEmoteClicked = false;
+ }
+}
+