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authorJared Adams <jaxad0127@gmail.com>2010-02-24 15:21:11 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-24 15:51:39 -0700
commitd039422e70e47a762ef61de619e9e98780b12664 (patch)
treed0cb68147e6fe37a8c85e4907766976bf79547b4 /src/gui/viewport.h
parent84cf9bcc38028696d02c03cd523b7997906b9f01 (diff)
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Move StorageWindow to instancing intead of global
Also make storage under eAthena more flexible. Reviewed-by: Dennis Friis
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 9a64ff78..5b92d950 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -30,13 +30,14 @@
#include <guichan/mouselistener.hpp>
class Being;
+class BeingPopup;
class FloorItem;
class Graphics;
class ImageSet;
class Item;
class Map;
class PopupMenu;
-class BeingPopup;
+class Window;
/** Delay between two mouse calls when dragging mouse and move the player */
const int walkingMouseDelay = 500;
@@ -107,7 +108,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void showPopup(int x, int y, Item *item, bool isInventory = true);
+ void showPopup(Window *parent, int x, int y, Item *item,
+ bool isInventory = true);
/**
* Closes the popup menu. Needed for when the player dies or switching